No problem for me.

Gentildemon > You very very very very sad about no answer, check your 
mail and see:

[Wormux-dev] Playing wormux on a network without Internet => I answered
[Wormux-dev] Wormux on c't software DVD => I answered
[Wormux-dev] Roadmap 0.8.5+ => only alzen answered to my question

Auria take a look at wormux mac package because i've sent a mail...

You're sad, about this mail but you're not the only one who work on 
wormux, nobody answered this mail because nobody have real opinion about 
it...

You haven't got to said that you're sad... The wormux team is a little 
one, some of us don't think they have to give opinion (but they got to)...

yeKcim, just sad about your mail










Matthieu Fertré a écrit :
> Hi,
> 
> I'm *VERY VERY SAD* that nobody else than me answer this mail. Maybe 
> some people don't think they need to react because I will do...
> 
> I *know* that fredb219 and yeKcim agree with you on this change. There 
> is even a task on it: https://gna.org/task/?6171
> 
> So, I guess you can COMMIT your patches (I don't plan to review it and I 
> don't think other people will do)
> 
> Regards,
> 
> Matt (gentildemon)
> 
> 
> 
> Florian Köberle a écrit :
>> Hello Wormux developers,
>>
>> I would like to make construct, blow torch and airhammer to non turn
>> ending weapons.
>>
>> Those three weapons are of no use in games as the value they give does not
>> match the fact that you loose a turn:
>> Example A1)
>> If you use blow torch to blow your way free to the enemy then you have
>> exposed your character to enemy fire.
>> Example A2)
>> If you place construct as defense then the enemy will blow it away with
>> one shot, placing you at where you started.
>>
>> When those 3 weapons become non turn ending weapons a new range of good
>> tactics are possible:
>> Example B1)
>> Blowing your way to the enemy makes sense now, as you can first hit.
>> Example B2)
>> Placing construct in a defensive way makes sense now, as you can continue
>> your turn with an weapon usage. Just imagine building your own bunker and
>> to fire from it in one turn!
>> Example B3)
>> You can place now a construct in the air to have a attach point for your
>> nija rope, allowing you to travel easier.
>> Example B4)
>> With a good physics engine in place you could place a construct to have
>> something where you gradate can bounce of.
>>
>> This list of new possible tactics isn't complete of course and I am
>> looking forward to show you other tactics ingame once this change has
>> landed on trunk.
>>
>> When you all like the idea then I will commit patches implementing the
>> change.
>>
>> Best regards,
>> Florian
>>
>> _______________________________________________
>> Wormux-dev mailing list
>> Wormux-dev@gna.org
>> https://mail.gna.org/listinfo/wormux-dev
>>
>>   
> 
> 
> _______________________________________________
> Wormux-dev mailing list
> Wormux-dev@gna.org
> https://mail.gna.org/listinfo/wormux-dev


_______________________________________________
Wormux-dev mailing list
Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev

Répondre à