Hi,

I'm *VERY VERY SAD* that nobody else than me answer this mail. Maybe 
some people don't think they need to react because I will do...

I *know* that fredb219 and yeKcim agree with you on this change. There 
is even a task on it: https://gna.org/task/?6171

So, I guess you can COMMIT your patches (I don't plan to review it and I 
don't think other people will do)

Regards,

Matt (gentildemon)



Florian Köberle a écrit :
> Hello Wormux developers,
>
> I would like to make construct, blow torch and airhammer to non turn
> ending weapons.
>
> Those three weapons are of no use in games as the value they give does not
> match the fact that you loose a turn:
> Example A1)
> If you use blow torch to blow your way free to the enemy then you have
> exposed your character to enemy fire.
> Example A2)
> If you place construct as defense then the enemy will blow it away with
> one shot, placing you at where you started.
>
> When those 3 weapons become non turn ending weapons a new range of good
> tactics are possible:
> Example B1)
> Blowing your way to the enemy makes sense now, as you can first hit.
> Example B2)
> Placing construct in a defensive way makes sense now, as you can continue
> your turn with an weapon usage. Just imagine building your own bunker and
> to fire from it in one turn!
> Example B3)
> You can place now a construct in the air to have a attach point for your
> nija rope, allowing you to travel easier.
> Example B4)
> With a good physics engine in place you could place a construct to have
> something where you gradate can bounce of.
>
> This list of new possible tactics isn't complete of course and I am
> looking forward to show you other tactics ingame once this change has
> landed on trunk.
>
> When you all like the idea then I will commit patches implementing the
> change.
>
> Best regards,
> Florian
>
> _______________________________________________
> Wormux-dev mailing list
> Wormux-dev@gna.org
> https://mail.gna.org/listinfo/wormux-dev
>
>   


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