Hello Wormux developers, I would like to make construct, blow torch and airhammer to non turn ending weapons.
Those three weapons are of no use in games as the value they give does not match the fact that you loose a turn: Example A1) If you use blow torch to blow your way free to the enemy then you have exposed your character to enemy fire. Example A2) If you place construct as defense then the enemy will blow it away with one shot, placing you at where you started. When those 3 weapons become non turn ending weapons a new range of good tactics are possible: Example B1) Blowing your way to the enemy makes sense now, as you can first hit. Example B2) Placing construct in a defensive way makes sense now, as you can continue your turn with an weapon usage. Just imagine building your own bunker and to fire from it in one turn! Example B3) You can place now a construct in the air to have a attach point for your nija rope, allowing you to travel easier. Example B4) With a good physics engine in place you could place a construct to have something where you gradate can bounce of. This list of new possible tactics isn't complete of course and I am looking forward to show you other tactics ingame once this change has landed on trunk. When you all like the idea then I will commit patches implementing the change. Best regards, Florian _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev