Iflo, you have done a crazy work!
Btw, there is one patch missing at the end of your series. You will find
it attached ;)
Regards,
Matt (gentildemon)
PS: you can see this mail as an acknowledge of all your patches and an
invitation to commit it after reading detailed answer for each patch :)
Florian Köberle a écrit :
Hello,
I don't have much time left.
The patches fix the following bugs:
bug #14399: Assertion failure (!current_surface.IsNull()) when placing
construct in a network game.
bug #14398: Missiles/flames are not always at the same positions for turn
masters and non turn masters.
bug #14397: Jetpack fuel does not get displayed for non turn masters.
bug #14396: Strength bar does not get displayed for non turn masters. (bug
#14396, In Progress)
bug #14395: Walking with gun like weapons does not get animated correctly
for non turn masters.
bug #14394:Fire angle increases are not visible to the non turn master.
bug #14365: First use of lowgrav and jetpack uses 2 ammo
Best regards,
Florian (iflo)
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