Previously a character would jump only for the non turn master, if he orders the character to move left/right and to jump simultaneously. That happens as the jump would abort for the turn master as CanJump returns false. --- src/character/character.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/character/character.cpp b/src/character/character.cpp index 24404f5..0daba9d 100644 --- a/src/character/character.cpp +++ b/src/character/character.cpp @@ -458,7 +458,7 @@ void Character::Jump(double strength, double angle /*in radian */) UpdateLastMovingTime(); walking_time = Time::GetInstance()->Read(); - if (!CanJump() && ActiveTeam().IsLocal()) return; + if (!CanJump()) return; SetMovement("jump"); -- 1.6.0.4 _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev