Applied :) Thanks!
Florian Köberle a écrit : > --- > src/particles/body_member.cpp | 9 ++++++--- > src/particles/explosion_smoke.cpp | 5 +++-- > src/particles/fire.cpp | 10 ++++++++-- > src/particles/ill_bubble.cpp | 6 ++++-- > src/particles/magic_star.cpp | 5 +++-- > src/particles/particle.cpp | 21 +++++++++++++-------- > src/particles/teleport_member.cpp | 8 +++++--- > 7 files changed, 42 insertions(+), 22 deletions(-) > > diff --git a/src/particles/body_member.cpp b/src/particles/body_member.cpp > index 3320d14..c0df406 100644 > --- a/src/particles/body_member.cpp > +++ b/src/particles/body_member.cpp > @@ -22,7 +22,7 @@ > #include "particles/body_member.h" > #include "particles/particle.h" > #include "graphic/sprite.h" > -#include <WORMUX_random.h> > +#include "network/randomsync.h" > > BodyMemberParticle::BodyMemberParticle(const Sprite& spr, const Point2i& > position) : > Particle("body_member_particle") > @@ -36,8 +36,11 @@ BodyMemberParticle::BodyMemberParticle(const Sprite& spr, > const Point2i& positio > > SetSize(image->GetSize()); > SetOnTop(true); > - SetSpeed( (double)RandomLocal().GetLong(10, 15), > - - (double)RandomLocal().GetLong(0, 3000)/1000.0); > + MSG_DEBUG("random.get", "BodyMemberParticle::BodyMemberParticle(...) speed > vector length"); > + double speed_vector_length = (double)RandomSync().GetLong(10, 15); > + MSG_DEBUG("random.get", "BodyMemberParticle::BodyMemberParticle(...) speed > vector angle"); > + double speed_vector_angle = - (double)RandomSync().GetLong(0, 3000)/1000.0; > + SetSpeed(speed_vector_length, speed_vector_angle); > } > > void BodyMemberParticle::Refresh() > diff --git a/src/particles/explosion_smoke.cpp > b/src/particles/explosion_smoke.cpp > index 271e0e8..3312c58 100644 > --- a/src/particles/explosion_smoke.cpp > +++ b/src/particles/explosion_smoke.cpp > @@ -24,7 +24,7 @@ > #include "particles/particle.h" > #include "game/time.h" > #include "graphic/sprite.h" > -#include <WORMUX_random.h> > +#include "network/randomsync.h" > > ExplosionSmoke::ExplosionSmoke(const uint size_init) : > Particle("explosion_smoke_particle") > @@ -40,7 +40,8 @@ ExplosionSmoke::ExplosionSmoke(const uint size_init) : > image->SetCurrentFrame(0); > image->Start(); > > - SetGravityFactor(RandomLocal().GetDouble(-1.0,-2.0)); > + MSG_DEBUG("random.get", "ExplosionSmoke::ExplosionSmoke(...)"); > + SetGravityFactor(RandomSync().GetDouble(-1.0,-2.0)); > > image->ScaleSize(m_initial_size, m_initial_size); > SetSize( Point2i(1, 1) ); > diff --git a/src/particles/fire.cpp b/src/particles/fire.cpp > index 4f1cb96..d6994dd 100644 > --- a/src/particles/fire.cpp > +++ b/src/particles/fire.cpp > @@ -24,7 +24,7 @@ > #include "game/time.h" > #include "graphic/sprite.h" > #include "sound/jukebox.h" > -#include <WORMUX_random.h> > +#include "network/randomsync.h" > #include "weapon/explosion.h" > #include "weapon/weapon_cfg.h" > > @@ -33,11 +33,17 @@ const uint dig_ground_time = 1000; > > ExplosiveWeaponConfig fire_cfg; > > +static long GetRandomDigGroundTime() > +{ > + MSG_DEBUG("random.get", "GetRandomDigGroundTime"); > + return RandomSync().GetLong(0, dig_ground_time); > +} > + > FireParticle::FireParticle() : > Particle("fire_particle"), > creation_time(Time::GetInstance()->Read()), > on_ground(false), > - oscil_delta(RandomLocal().GetLong(0, dig_ground_time)) > + oscil_delta(GetRandomDigGroundTime()) > { > SetCollisionModel(true, false, false); > m_left_time_to_live = 100; > diff --git a/src/particles/ill_bubble.cpp b/src/particles/ill_bubble.cpp > index c3238b1..c6a3b58 100644 > --- a/src/particles/ill_bubble.cpp > +++ b/src/particles/ill_bubble.cpp > @@ -24,7 +24,7 @@ > #include "particles/explosion_smoke.h" > #include "game/time.h" > #include "graphic/sprite.h" > -#include <WORMUX_random.h> > +#include "network/randomsync.h" > > // Vibration period of the bubble > const uint vib_period = 250; > @@ -35,7 +35,9 @@ IllBubble::IllBubble() : ExplosionSmoke(20) > delete image; > image = ParticleEngine::GetSprite(ILL_BUBBLE_spr); > SetAirResistFactor( GetAirResistFactor() * 3.0 ); > - vib_phi = RandomLocal().GetLong(0, vib_period); > + > + MSG_DEBUG("random.get", "IllBubble::IllBubble()"); > + vib_phi = RandomSync().GetLong(0, vib_period); > } > > void IllBubble::Draw() > diff --git a/src/particles/magic_star.cpp b/src/particles/magic_star.cpp > index bdedda7..7fcfa08 100644 > --- a/src/particles/magic_star.cpp > +++ b/src/particles/magic_star.cpp > @@ -22,7 +22,7 @@ > > #include "particles/magic_star.h" > #include "particles/particle.h" > -#include <WORMUX_random.h> > +#include "network/randomsync.h" > #include "game/time.h" > #include "graphic/sprite.h" > > @@ -33,7 +33,8 @@ MagicStarParticle::MagicStarParticle() : > m_left_time_to_live = m_initial_time_to_live; > m_time_between_scale = 25; > > - uint color=RandomLocal().GetLong(0,2); > + MSG_DEBUG("random.get", "MagicStarParticle::MagicStarParticle()"); > + uint color=RandomSync().GetLong(0,2); > switch(color) > { > case 0 : image = ParticleEngine::GetSprite(MAGIC_STAR_R_spr); break; > diff --git a/src/particles/particle.cpp b/src/particles/particle.cpp > index 728e675..60d455c 100644 > --- a/src/particles/particle.cpp > +++ b/src/particles/particle.cpp > @@ -26,10 +26,10 @@ > #include "graphic/sprite.h" > #include "object/objects_list.h" > #include "tool/resource_manager.h" > -#include <WORMUX_random.h> > #include <WORMUX_point.h> > #include "weapon/explosion.h" > #include "map/map.h" > +#include "network/randomsync.h" > > #include "particles/body_member.h" > #include "particles/teleport_member.h" > @@ -128,7 +128,8 @@ void ParticleEngine::AddPeriodic(const Point2i &position, > particle_t type, > uint time = Time::GetInstance()->Read() - m_last_refresh; > uint tmp = Time::GetInstance()->Read(); > > - uint delta = uint(m_time_between_add * double(RandomLocal().GetLong(3, > 40)) / 10); > + MSG_DEBUG("random.get", "ParticleEngine::AddPeriodic(...)"); > + uint delta = uint(m_time_between_add * double(RandomSync().GetLong(3, 40)) > / 10); > if (time >= delta) { > m_last_refresh = tmp; > ParticleEngine::AddNow(position, 1, type, upper, angle, norme); > @@ -242,15 +243,19 @@ void ParticleEngine::AddNow(const Point2i &position, > > if (particle != NULL) { > > - if( norme == -1 ) > - tmp_norme = double(RandomLocal().GetLong(0, 5000))/100; > - else > + if( norme == -1 ) { > + MSG_DEBUG("random.get", "ParticleEngine::AddNow(...) speed vector > length"); > + tmp_norme = double(RandomSync().GetLong(0, 5000))/100; > + } else { > tmp_norme = norme; > + } > > - if( angle == -1 ) > - tmp_angle = - double(RandomLocal().GetLong(0, 3000))/1000; > - else > + if( angle == -1 ) { > + MSG_DEBUG("random.get", "ParticleEngine::AddNow(...) speed vector > angle"); > + tmp_angle = - double(RandomSync().GetLong(0, 3000))/1000; > + } else { > tmp_angle = angle; > + } > > particle->SetXY(position); > particle->SetOnTop(upper); > diff --git a/src/particles/teleport_member.cpp > b/src/particles/teleport_member.cpp > index aea0545..3e29f42 100644 > --- a/src/particles/teleport_member.cpp > +++ b/src/particles/teleport_member.cpp > @@ -21,7 +21,7 @@ > > #include "particles/teleport_member.h" > #include "particles/particle.h" > -#include <WORMUX_random.h> > +#include "network/randomsync.h" > #include "game/time.h" > #include "graphic/sprite.h" > #include "map/camera.h" > @@ -46,8 +46,10 @@ TeleportMemberParticle::TeleportMemberParticle(const > Sprite& spr, const Point2i& > start = position; > time = Time::GetInstance()->Read(); > > - sin_x_max = RandomLocal().GetDouble(M_PI_4, 3.0 * M_PI_4); > - sin_y_max = RandomLocal().GetDouble(M_PI_4, 3.0 * M_PI_4); > + MSG_DEBUG("random.get", > "TeleportMemberParticle::TeleportMemberParticle(...)"); > + sin_x_max = RandomSync().GetDouble(M_PI_4, 3.0 * M_PI_4); > + MSG_DEBUG("random.get", > "TeleportMemberParticle::TeleportMemberParticle(...)"); > + sin_y_max = RandomSync().GetDouble(M_PI_4, 3.0 * M_PI_4); > Camera::GetInstance()->FollowObject(this, true); > } > > _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev