Kurosu a écrit : > Hi, > > Julien PUYDT a écrit : > >> How are animations done? Are the member rotations pre-computed and >> stored in a table or are they recomputed each time? >> > > Recomputed, mostly because the angle can take any value. > > >> Recomputing is memory-friendly, storing is cpu-friendly. >> > > To achieve that, we'd probably need to discretize (or quantize much > coarsely than a float ;) the angle values. There are probably many other > things to consider otherwise (OpenMP isn't one, I've tried). I have the > feeling it is called much too often,
Yes, probably! Looking at the bug about the black/fly movement, it seems that it is sometimes computed without needs. > when there should be only some > members modified per frame displayed. > > Best regards, > Regards, Matt (gentildemon) _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev