Kurosu a écrit : > Julien PUYDT a écrit : >> How are animations done? Are the member rotations pre-computed and >> stored in a table or are they recomputed each time? > > Recomputed, mostly because the angle can take any value. > >> Recomputing is memory-friendly, storing is cpu-friendly. > > To achieve that, we'd probably need to discretize (or quantize much > coarsely than a float ;) the angle values. There are probably many other > things to consider otherwise (OpenMP isn't one, I've tried). I have the > feeling it is called much too often, when there should be only some > members modified per frame displayed.
Yes, probably there aren't that many different angles... and in a team, all members could share their... uh... members. Snark _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev