Kurosu a écrit :
> One can see that water animation consumes the most CPU time, then member
> rotation is 2nd. Their figures varies within +/-5% but the order is
> still kept. Tile::GetAlpha probably appears because the alpha reads are
> not batched together, but I don't think it's important at this point anyway.

How are animations done? Are the member rotations pre-computed and 
stored in a table or are they recomputed each time?

Recomputing is memory-friendly, storing is cpu-friendly.

Snark

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