Kurosu wrote:
> Network game is now able to start, but there are a number of bugs making
> it a bit unplayable:
> 1) over the 3 heterogeneous network games I did, a player always landed
> on a mine; not unplayable, but strangely repetitive
> 2) After first shot, end of turn does not seem to be seen either by the
> client or the network; the game ends there
> 3) When changing the number of players from the default 6 to 4, the
> client would always crash
> 
> This is just feedback, not yet bug report for lack of time to
> investigate more.
> 

I too can confirm that networking works between Windows and Linux now. 
Yay! .8 final is that much closer! These three other problems are big, 
but fixable it seems. There is a 4th problem for Windows players though, 
I would say. That is the constant failed asserts that appear when 
compiled in debug mode. I know that it seems to work in release mode, 
however, there must be some reason that these are appearing and possibly 
affecting things. Even if they aren't important though, they make 
debugging the game very hard under Windows. I'm going to look into it 
some more, but I just thought I'd bring it up here in case anyone has 
any ideas (the asserts are in optimizeCache, whenever it tries to access 
a list, including list.begin(). The actual assert message is "invalid 
operator <"). I think if these could be made to go away, debugging the 
first 3 should be much easier since we could use the built in debugger 
to trace through things.

kyle

_______________________________________________
Wormux-dev mailing list
Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev

Répondre à