Kurosu wrote: > Network game is now able to start, but there are a number of bugs making > it a bit unplayable: > 1) over the 3 heterogeneous network games I did, a player always landed > on a mine; not unplayable, but strangely repetitive > 2) After first shot, end of turn does not seem to be seen either by the > client or the network; the game ends there > 3) When changing the number of players from the default 6 to 4, the > client would always crash > > This is just feedback, not yet bug report for lack of time to > investigate more. >
I too can confirm that networking works between Windows and Linux now. Yay! .8 final is that much closer! These three other problems are big, but fixable it seems. There is a 4th problem for Windows players though, I would say. That is the constant failed asserts that appear when compiled in debug mode. I know that it seems to work in release mode, however, there must be some reason that these are appearing and possibly affecting things. Even if they aren't important though, they make debugging the game very hard under Windows. I'm going to look into it some more, but I just thought I'd bring it up here in case anyone has any ideas (the asserts are in optimizeCache, whenever it tries to access a list, including list.begin(). The actual assert message is "invalid operator <"). I think if these could be made to go away, debugging the first 3 should be much easier since we could use the built in debugger to trace through things. kyle _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev