> 3. Character placement fails because the client is always placing the > character in the ground. The only reasons I can see for this happening > is if either the random values are messed up or if what is considered > ground is messed up. When debugging this, it shows that it is trying > positions such as 20636071, 60589966. This seems like a point very far > off from anything.
This is really strange. Position is tried from PhysicalObject::PutRandomly() and is set to position = randomSync.GetPoint(world.GetSize() - GetSize() + 1); Theoretically, even if the random tables is unsynchronized, it should return a point in which is the map! Matt (gentildemon) _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev