> 3. Character placement fails because the client is always placing the 
> character in the ground. The only reasons I can see for this happening 
> is if either the random values are messed up or if what is considered 
> ground is messed up. When debugging this, it shows that it is trying 
> positions such as 20636071, 60589966. This seems like a point very far 
> off from anything.

This is really strange. Position is tried from 
PhysicalObject::PutRandomly() and is set to
position = randomSync.GetPoint(world.GetSize() - GetSize() + 1);


Theoretically, even if the random tables is unsynchronized, it should 
return a point in which is the map!

Matt (gentildemon)

_______________________________________________
Wormux-dev mailing list
Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev

Répondre à