Matthieu Fertré a écrit : >> One thing I have noticed is that RAND_MAX is defined >> differently on Windows (MSVC) and Linux. This would affect a lot of >> things in RandomSync I believe, and might explain some bugs. >> >> kyle >> > > Method double RandomSync::GetDouble() must return a number between 0.0 > and 1.0, and this method uses RAND_MAX so if RAND_MAX is different on > Linux and on Windows, the result should be that it can return a number > outside of this limit!!! > > As you can see in RandomSync, in fact all public methods Get* depend > from RAND_MAX !!
Network game is now able to start, but there are a number of bugs making it a bit unplayable: 1) over the 3 heterogeneous network games I did, a player always landed on a mine; not unplayable, but strangely repetitive 2) After first shot, end of turn does not seem to be seen either by the client or the network; the game ends there 3) When changing the number of players from the default 6 to 4, the client would always crash This is just feedback, not yet bug report for lack of time to investigate more. -- Best regards, Kurosu _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev