Drayan, I'm not sure it should be integrated in 0.8 it shoud be included in next svn so we can test it. A week or ago, some edit was done to air attack, wind wasnt working as it should work I had it fixed but still.
Include it in trunk right now so we can test it througly :) Kyle, Yes thank you :) On 11/5/06, Sandra et Yannig <[EMAIL PROTECTED]> wrote:
Thaks for contributing ! I will give a try with your patch and if nobody is upset with this change, I will integrate it into trunk for next 0.8 release :) Regards, Drayan Le Dimanche 5 Novembre 2006 07:26, Kyle a écrit: > First off, I would like to say congratulations on creating such a great > game. After playing for a bit though, the current way the Air Strike > operated bothered me. The plane seemed to fly in and start to drop its > bombs once it was already over top of the target, which caused them to miss > almost all the time. I have created a patch in which the bombs inherit the > X velocity of the airplane, and causes the plane to drop them early enough > that the bombs will hit the selected target, unless the wind blows them off > course. This eliminates the need to aim ahead a bit when using the Air > Strike, which might confuse people who are already set in how it operates > currently. I feel like this change makes the weapon operate in a more > logical and realistic method though (not that realism is the goal in this > game). > > I have attached a patch (2, since I am not quite sure how to do 2 files in > one patch) that should implement this change. Please forgive me if the > patches are weird, as I have never used "diff" before. > > Thanks, > Kyle _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev
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