Drayan,

I'm not sure it should be integrated in 0.8 it shoud be included in
next svn so we can test it. A week or ago, some edit was done to air
attack, wind wasnt working as it should work I had it fixed but still.

Include it in trunk right now so we can test it througly :)

Kyle,

Yes thank you :)

On 11/5/06, Sandra et Yannig <[EMAIL PROTECTED]> wrote:
Thaks for contributing !

I will give a try with your patch and if nobody is upset with this change, I
will integrate it into trunk for next 0.8 release :)

Regards,

Drayan

Le Dimanche 5 Novembre 2006 07:26, Kyle a écrit:
> First off, I would like to say congratulations on creating such a great
> game. After playing for a bit though, the current way the Air Strike
> operated bothered me. The plane seemed to fly in and start to drop its
> bombs once it was already over top of the target, which caused them to miss
> almost all the time. I have created a patch in which the bombs inherit the
> X velocity of the airplane, and causes the plane to drop them early enough
> that the bombs will hit the selected target, unless the wind blows them off
> course. This eliminates the need to aim ahead a bit when using the Air
> Strike, which might confuse people who are already set in how it operates
> currently. I feel like this change makes the weapon operate in a more
> logical and realistic method though (not that realism is the goal in this
> game).
>
> I have attached a patch (2, since I am not quite sure how to do 2 files in
> one patch) that should implement this change. Please forgive me if the
> patches are weird, as I have never used "diff" before.
>
> Thanks,
> Kyle

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