Hi,
I'm currently applying the patch, it should be commited in few minutes ;-)
Well, you should register to the different Wormux mailing-lists,
register to Gna and ask to be member of the Wormux project to win svn
read/write access !!
Bye,
Matt
Toon Verstraelen a écrit :
Matthieu Fertré wrote:
Toon Verstraelen a écrit :
Hi,
I noticed that the current version of Wormux behaves a bit strange
when a level is smaller than the window. Another thing I noticed
when designing a new level: The background is always scrolled a bit
slower, which is a nice effect, but a part of the background is not
used if it is too big. The amount of slowdown can unfortunately not
be controlled. I've been poking around a bit in the code and would
like to suggest a few changes that might resolve the issues above:
* A black margin around the map when the sky and/or the ground are
too small. The interface elements don't have to respect these margins.
There is already a black margin when map size is smaller than the
screen resolution.
* The sky is scrolled in such a way that the both left sides of the
ground and the map coincide when one scrolls completely to the left
of a level. The same goes for the right side. This way a
level-designer can control the amount of slowdown for the scrolling
of the sky, by resizing the sky image.
Ok, it seems the good idea ;-)
Hi,
I've written a patch that solves the two problems mentioned above. I
posted it to the gna site, but should it be mentioned on this mailing
list? (https://gna.org/patch/?func=detailitem&item_id=552)
greetz,
Toon
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