Hi! > * The sky is scrolled in such a way that the both left sides of the > ground and the map coincide when one scrolls completely to the left of a > level. The same goes for the right side. This way a level-designer can > control the amount of slowdown for the scrolling of the sky, by resizing > the sky image. Like matthieu said, good idea!
> Does anyone have other/additional ideas about this? Is it worth > implementing? > What does exactly the method Camera::Refresh exactly do? Is it related? the Camera::Refresh method only deals with the position of the camera (movement due to mouse, keyboard, and autofocus on an object) No idea about the black borders, sorry :P As for the sky position, everything is handled in map/sky.cpp :) Lodesi ___________________________________________________________________________ Faites de Yahoo! votre page d'accueil sur le web pour retrouver directement vos services préférés : vérifiez vos nouveaux mails, lancez vos recherches et suivez l'actualité en temps réel. Rendez-vous sur http://fr.yahoo.com/set _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev