Hi!

> * The sky is scrolled in such a way that the both left sides of the
> ground and the map coincide when one scrolls completely to the left of a
> level. The same goes for the right side. This way a level-designer can
> control the amount of slowdown for the scrolling of the sky, by resizing
> the sky image.
Like matthieu said, good idea!

> Does anyone have other/additional ideas about this? Is it worth
> implementing?
> What does exactly the method Camera::Refresh exactly do? Is it related?
the Camera::Refresh method only deals with the position of the camera 
(movement due to mouse, keyboard, and autofocus on an object)
No idea about the black borders, sorry :P
As for the sky position, everything is handled in map/sky.cpp :)

Lodesi

        

        
                
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