Matthieu Fertré wrote:
Toon Verstraelen a écrit :

Hi,

I noticed that the current version of Wormux behaves a bit strange when a level is smaller than the window. Another thing I noticed when designing a new level: The background is always scrolled a bit slower, which is a nice effect, but a part of the background is not used if it is too big. The amount of slowdown can unfortunately not be controlled. I've been poking around a bit in the code and would like to suggest a few changes that might resolve the issues above:

* A black margin around the map when the sky and/or the ground are too small. The interface elements don't have to respect these margins.


There is already a black margin when map size is smaller than the screen resolution.


* The sky is scrolled in such a way that the both left sides of the ground and the map coincide when one scrolls completely to the left of a level. The same goes for the right side. This way a level-designer can control the amount of slowdown for the scrolling of the sky, by resizing the sky image.


Ok, it seems the good idea ;-)

Hi,

I've written a patch that solves the two problems mentioned above. I posted it to the gna site, but should it be mentioned on this mailing list? (https://gna.org/patch/?func=detailitem&item_id=552)

greetz,

Toon

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