Hi! Is there a way to disable this? Currently, it seems to be enabled on all maps, not only the 'grenouile' map. Except that, it's quite great to see animations back to full speed!! :)
Lodesi Le Jeudi 15 Décembre 2005 05:25, Victor Stinner a écrit : > Hi, > > I worked with gentildemon on new graphical engine. I fix << last >> bugs. > > I works well on my computer: jump from 15 fps => 80 fps :-) (when walking > with no wind particules) > > Now, we have to find a good solution to invalid cache without changing > current code too much. Eg. Sprite can invalidate the cache if frame changed > or position changed. <= hey, looks interresting, isn't it ? ;-) ... Hum ... > No sure that it would work because Sprite don't know it's position and this > is just one method that is called ... Draw() :-) > > JC: If one argument of Blit SDL function is NULL, clipping won't be > used :-( (check the documentation) > > Bye, Haypo ___________________________________________________________________________ Nouveau : téléphonez moins cher avec Yahoo! Messenger ! Découvez les tarifs exceptionnels pour appeler la France et l'international. Téléchargez sur http://fr.messenger.yahoo.com