Hi!
Is there a way to disable this?
Currently, it seems to be enabled on all maps, not only the 'grenouile' map.
Except that, it's quite great to see animations back to full speed!! :)

Lodesi

Le Jeudi 15 Décembre 2005 05:25, Victor Stinner a écrit :
> Hi,
>
> I worked with gentildemon on new graphical engine. I fix << last >> bugs.
>
> I works well on my computer: jump from 15 fps => 80 fps :-) (when walking
> with no wind particules)
>
> Now, we have to find a good solution to invalid cache without changing
> current code too much. Eg. Sprite can invalidate the cache if frame changed
> or position changed. <= hey, looks interresting, isn't it ? ;-) ... Hum ...
> No sure that it would work because Sprite don't know it's position and this
> is just one method that is called ... Draw() :-)
>
> JC: If one argument of Blit SDL function is NULL, clipping won't be
> used :-( (check the documentation)
>
> Bye, Haypo





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