Hi,

I worked with gentildemon on new graphical engine. I fix << last >> bugs.

I works well on my computer: jump from 15 fps => 80 fps :-) (when walking with 
no wind particules)

Now, we have to find a good solution to invalid cache without changing current 
code too much. Eg. Sprite can invalidate the cache if frame changed or 
position changed. <= hey, looks interresting, isn't it ? ;-) ... Hum ... No 
sure that it would work because Sprite don't know it's position and this is 
just one method that is called ... Draw() :-)

JC: If one argument of Blit SDL function is NULL, clipping won't be 
used :-( (check the documentation)

Bye, Haypo
-- 
Victor Stinner - étudiant à l'UTBM (Belfort, France)
http://www.haypocalc.com/wiki/Victor_Stinner

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