Hi,

I will try to continue to work on the new graphical engine during the end of the week. I have time at airport but I will have no internet connexion, so please don't make too more changes, I don't want to spend time merging...

Bye,

Matt

Victor Stinner a écrit :

Hi,

I worked with gentildemon on new graphical engine. I fix << last >> bugs.

I works well on my computer: jump from 15 fps => 80 fps :-) (when walking with no wind particules)

Now, we have to find a good solution to invalid cache without changing current code too much. Eg. Sprite can invalidate the cache if frame changed or position changed. <= hey, looks interresting, isn't it ? ;-) ... Hum ... No sure that it would work because Sprite don't know it's position and this is just one method that is called ... Draw() :-)

JC: If one argument of Blit SDL function is NULL, clipping won't be used :-( (check the documentation)

Bye, Haypo


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