On Sat, 2004-03-20 at 10:12, Lionel Ulmer wrote:
> > The other approaches (marshalling etc) seem really not good to me.
> 
> Yeah, but I fear it's the only way to go if we want to support all types of
> GL libraries out there (DRI, ATI and NVIDIA).

Or playing games with stack switches and hoping the scheduler doesn't
intervene ... :)


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