On Fri, 19 Mar 2004 19:09:39 +0100, Lionel Ulmer wrote:
> It worked before because our pthread emulation was broken which lead the GL
> libraries to not find out at all that they were running in a multi-threaded
> environment (so the contxt was 'shared' between threads).

Well, if shared context worked OK then I guess we could figure out a way
to trick the GL libraries once again.

The other approaches (marshalling etc) seem really not good to me.


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