Hi, Am Mo, den 15.03.2004 schrieb Michael Schl�ter um 12:38: > A printf showed me, that the call of glGenTextures didn't come back. > That's strage because d3dtexture_create and glGenTextures are called a > lot of times before without problems? If I delete glGenTextures it works > but...
I'm now sure that the call to glGenTextures didn't return. I can think of three reasons: 1. Another wine thread is just doing a call to libGL 2. The libGL of Nvidia has a bug 3. both of the above Maybe somebody ca take my by the hand to find out what the cause is? Bye, Michael
