Well, perhaps you'll be elated to know then that the grants for tech seem
to have been removed
<https://meta.wikimedia.org/w/index.php?title=Grants:Start&diff=prev&oldid=26136082>
after
many months of waiting for them
<https://meta.wikimedia.org/wiki/Grants_talk:Start#Timeline_for_%22Wikimedia_Technology_Fund%22>
.
We're doing it wrong, indeed.

El mié., 31 de ene. de 2024 11:02 p. m., Gnangarra <[email protected]>
escribió:

> Before the WMF starts hiring, we need to be very clear exactly what
> pathways and objectives we want to pursue, along with what functions should
> be internally maintained. With that what happens with community built tools
> that cross over from great tools to essential community infrastructure that
> needs continued updates.  Perhaps part of the "hiring" option is rewarding
> volunteers who create them to help transition the tool to the internal
> system.
>
> On Thu, 1 Feb 2024 at 01:35, Felipe Schenone <[email protected]> wrote:
>
>> I also think the WMF should prioritize hiring more developers over other
>> roles and expenditures. The WMF has only a few hundred developers while
>> other top sites have many thousands. While this efficiency is something to
>> be proud of, it evidently comes at a cost.
>>
>> El mié., 31 de ene. de 2024 4:08 a. m., rupert THURNER <
>> [email protected]> escribió:
>>
>>> On Wed, Jan 31, 2024 at 1:27 AM Gergő Tisza <[email protected]> wrote:
>>>
>>>> On Tue, Jan 30, 2024 at 1:57 PM Ori Livneh <[email protected]>
>>>> wrote:
>>>>
>>>>> If we're collecting exemplars, I'd like to add Bartosz
>>>>> Ciechanowski's superlative articles <https://ciechanow.ski/archives/>,
>>>>> like the ones on bicycles <https://ciechanow.ski/bicycle/> and sound
>>>>> <https://ciechanow.ski/sound/>. His articles are the best examples I
>>>>> know of interactive content that complements long-form text content.
>>>>>
>>>>
>>>> This concept was popularized by Bret Victor under the name "explorable
>>>> explanations <http://worrydream.com/ExplorableExplanations/>". There
>>>> is a whole Wikipedia article
>>>> <https://en.wikipedia.org/wiki/Explorable_explanation> on it. There
>>>> are some great examples on his website, and there are some websites for
>>>> collecting similar content, such as explorabl.es and an awesome list
>>>> <https://github.com/blob42/awesome-explorables>. I agree they are
>>>> really cool but...
>>>>
>>>>
>>>>> The critical issue is *security*. Security is the reason the graph
>>>>> extension is not enabled. Security is the reason why interactive SVGs are
>>>>> not enabled. Interactive visualizations have a programmatic element that
>>>>> consists of code that executes in the user's browser. Such code needs to 
>>>>> be
>>>>> carefully sandboxed to ensure it cannot be used to exfiltrate user data or
>>>>> surreptitiously perform actions on wiki.
>>>>>
>>>>
>>>> I think it's fundamentally a human scaling problem. Being able to
>>>> create good interactive content is just a much more niche skill than being
>>>> able to create good text content. Interactive animations were very much
>>>> part of Yuri's vision
>>>> <https://meta.wikimedia.org/wiki/User:Yurik/I_Dream_of_Content> for
>>>> the Graph extension, but during the decade Graph was deployed in production
>>>> the number of such animations made was approximately zero. Granted Vega is
>>>> probably not the easiest framework for creating animations, but I don't
>>>> think there are other tools which would make it much easier. You could just
>>>> write arbitrary Javascript and package it as a gadget; but no one did that
>>>> either. Instead, both gadgets and Graph usage are mostly focused on very
>>>> basic things like showing a chess board or showing bar charts, because
>>>> those are the things that can be reused across a large number of articles
>>>> without manually tailoring the code to each, so the economics of creating
>>>> them work out.
>>>>
>>>
>>>> Security is a challenge but could be worked around via iframes. But
>>>> it's hard to justify the effort required for doing that when there is no
>>>> community of animation makers interested in it - there are plenty of
>>>> volunteers who want to *have* animations, but it's not very clear that
>>>> there are any who want to *make* animations. This is the same problem
>>>> geni mentioned for videos - a lot of people say "we should have more
>>>> videos", but it's not very clear who would make them. If platform support
>>>> were the bottleneck here, I think the platform support would happen. But as
>>>> things look now, it would just be a poor investment of resources IMO
>>>> (compared to e.g. the Gadgets extension or Toolforge or Scribunto which do
>>>> sustain vibrant volunteer ecosystems which are significantly held back by
>>>> the limitations of these platforms).
>>>>
>>>
>>> thank you for sharing ori and gergo. coming from i opened the page "how
>>> to tune a guitar":
>>> https://mathisonian.github.io/idyll/how-to-tune-a-guitar/, and the
>>> readings about "reinventing human explanations" and so on:
>>> https://explorabl.es/reading/. the sheer number of examples is saw out
>>> of these links does not sound like there is a lack of persons who love to
>>> do that.
>>>
>>> rupert
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>>
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>
>
>
> --
> Boodarwun
> Gnangarra
> 'ngany dabakarn koorliny arn boodjera dardon nlangan Nyungar koortabodjar'
>
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