I also think the WMF should prioritize hiring more developers over other
roles and expenditures. The WMF has only a few hundred developers while
other top sites have many thousands. While this efficiency is something to
be proud of, it evidently comes at a cost.

El mié., 31 de ene. de 2024 4:08 a. m., rupert THURNER <
[email protected]> escribió:

> On Wed, Jan 31, 2024 at 1:27 AM Gergő Tisza <[email protected]> wrote:
>
>> On Tue, Jan 30, 2024 at 1:57 PM Ori Livneh <[email protected]> wrote:
>>
>>> If we're collecting exemplars, I'd like to add Bartosz
>>> Ciechanowski's superlative articles <https://ciechanow.ski/archives/>,
>>> like the ones on bicycles <https://ciechanow.ski/bicycle/> and sound
>>> <https://ciechanow.ski/sound/>. His articles are the best examples I
>>> know of interactive content that complements long-form text content.
>>>
>>
>> This concept was popularized by Bret Victor under the name "explorable
>> explanations <http://worrydream.com/ExplorableExplanations/>". There is
>> a whole Wikipedia article
>> <https://en.wikipedia.org/wiki/Explorable_explanation> on it. There are
>> some great examples on his website, and there are some websites for
>> collecting similar content, such as explorabl.es and an awesome list
>> <https://github.com/blob42/awesome-explorables>. I agree they are really
>> cool but...
>>
>>
>>> The critical issue is *security*. Security is the reason the graph
>>> extension is not enabled. Security is the reason why interactive SVGs are
>>> not enabled. Interactive visualizations have a programmatic element that
>>> consists of code that executes in the user's browser. Such code needs to be
>>> carefully sandboxed to ensure it cannot be used to exfiltrate user data or
>>> surreptitiously perform actions on wiki.
>>>
>>
>> I think it's fundamentally a human scaling problem. Being able to create
>> good interactive content is just a much more niche skill than being able to
>> create good text content. Interactive animations were very much part of
>> Yuri's vision
>> <https://meta.wikimedia.org/wiki/User:Yurik/I_Dream_of_Content> for the
>> Graph extension, but during the decade Graph was deployed in production the
>> number of such animations made was approximately zero. Granted Vega is
>> probably not the easiest framework for creating animations, but I don't
>> think there are other tools which would make it much easier. You could just
>> write arbitrary Javascript and package it as a gadget; but no one did that
>> either. Instead, both gadgets and Graph usage are mostly focused on very
>> basic things like showing a chess board or showing bar charts, because
>> those are the things that can be reused across a large number of articles
>> without manually tailoring the code to each, so the economics of creating
>> them work out.
>>
>
>> Security is a challenge but could be worked around via iframes. But it's
>> hard to justify the effort required for doing that when there is no
>> community of animation makers interested in it - there are plenty of
>> volunteers who want to *have* animations, but it's not very clear that
>> there are any who want to *make* animations. This is the same problem
>> geni mentioned for videos - a lot of people say "we should have more
>> videos", but it's not very clear who would make them. If platform support
>> were the bottleneck here, I think the platform support would happen. But as
>> things look now, it would just be a poor investment of resources IMO
>> (compared to e.g. the Gadgets extension or Toolforge or Scribunto which do
>> sustain vibrant volunteer ecosystems which are significantly held back by
>> the limitations of these platforms).
>>
>
> thank you for sharing ori and gergo. coming from i opened the page "how to
> tune a guitar": https://mathisonian.github.io/idyll/how-to-tune-a-guitar/,
> and the readings about "reinventing human explanations" and so on:
> https://explorabl.es/reading/. the sheer number of examples is saw out of
> these links does not sound like there is a lack of persons who love to do
> that.
>
> rupert
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