> The threshold will at most cut the time in half for find_best_supply if i 
> understood correctly.

I dont think there is mathematical reason for 'half' but if it was half it 
would be great....

It depends on number of supplies - if supplies count<=treshold - no change at 
all. Or rather - savings depend on the size of player's teritorry/economy....

I did some changes today so you can look at the code again now
-- 
https://code.launchpad.net/~widelands-dev/widelands/request_supply_opt/+merge/280193
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