Attached is the new version of the protocol. 1) Commands are now strings. I decided to #define the command codes, as this seems more c++ish for me - else the code might look like as if you could send any string you want and the server would have to know what to do with it, and someone unfamiliar to the code would not have known which commands are actually available (somehow like magical strings - equivalent to magical numbers ;) )
2) I added the metaserver address (widelands.org) and the port (for now 7395 - Widelands already uses 7396 for games and 7397 for local game discovery) I am currently working on the refactoring, hope to get the first version online soon. This will include the protocol file as well ** Attachment added: "internet_gaming_protocol.h" https://bugs.launchpad.net/widelands/+bug/916545/+attachment/2705705/+files/internet_gaming_protocol.h -- You received this bug notification because you are a member of Widelands Developers, which is a bug assignee. https://bugs.launchpad.net/bugs/916545 Title: About depending on GGZ packages Status in Widelands: Confirmed Status in “widelands” package in Debian: New Bug description: I noticed a bug report in Debian which basically suggests to drop the GGZ packages because it is unmaintained upstreams. Since Widelands depends on ggz, this of course affects us there (not to mention Debian derivaties like Ubuntu and Linux Mint). I know the ggz dependency has been discussed a bit before, but we should probably figure out what the long-term plan is. To manage notifications about this bug go to: https://bugs.launchpad.net/widelands/+bug/916545/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp