Alright.
My changes are currently not ready for a branch, however I took the time to 
write the initial protocol for communication between metaserver and client.
My intention is to reuse the network package code from Nicolai, which we 
already use for quite some time without any known issue - no need to write new 
network package code and no need to take care about sepearate implementation.

Is this alright, or should we go a different direction? Any comments or
additions for the protocol?

** Attachment added: "internet gaming protocol"
   
https://bugs.launchpad.net/widelands/+bug/916545/+attachment/2701465/+files/internet_gaming_protocol.h

-- 
You received this bug notification because you are a member of Widelands
Developers, which is a bug assignee.
https://bugs.launchpad.net/bugs/916545

Title:
  About depending on GGZ packages

Status in Widelands:
  Confirmed
Status in “widelands” package in Debian:
  New

Bug description:
  I noticed a bug report in Debian which basically suggests to drop the
  GGZ packages because it is unmaintained upstreams. Since Widelands
  depends on ggz, this of course affects us there (not to mention Debian
  derivaties like Ubuntu and Linux Mint).

  I know the ggz dependency has been discussed a bit before, but we
  should probably figure out what the long-term plan is.

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