Alright. My changes are currently not ready for a branch, however I took the time to write the initial protocol for communication between metaserver and client. My intention is to reuse the network package code from Nicolai, which we already use for quite some time without any known issue - no need to write new network package code and no need to take care about sepearate implementation.
Is this alright, or should we go a different direction? Any comments or additions for the protocol? ** Attachment added: "internet gaming protocol" https://bugs.launchpad.net/widelands/+bug/916545/+attachment/2701465/+files/internet_gaming_protocol.h -- You received this bug notification because you are a member of Widelands Developers, which is a bug assignee. https://bugs.launchpad.net/bugs/916545 Title: About depending on GGZ packages Status in Widelands: Confirmed Status in “widelands” package in Debian: New Bug description: I noticed a bug report in Debian which basically suggests to drop the GGZ packages because it is unmaintained upstreams. Since Widelands depends on ggz, this of course affects us there (not to mention Debian derivaties like Ubuntu and Linux Mint). I know the ggz dependency has been discussed a bit before, but we should probably figure out what the long-term plan is. To manage notifications about this bug go to: https://bugs.launchpad.net/widelands/+bug/916545/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp