I had the same problem and basically gave up. The tool-chain now use lld by default, and that linker seems to produce libs wich are smaller but only because they just reference the object files. The Microsoft link.exe doesn't understand that format. Try to build v8 with the Microsoft linker instead of ldd by adding *use_lld = false* to your gn file.
Le dimanche 14 avril 2019 03:04:15 UTC+2, [email protected] a écrit : > > Hello! I've just compiled V8 as static libraries, everything compiled > fine, but when I try to include thiese .lib files into my VS project - it > says "Invalid or corrupted library" for v8_base_without_compiler.lib > I am on Windows 10 x64, Visual Studio 2017, lastest SDKs > > My GN build config: > is_debug = false > target_cpu = "x64" > is_component_build = false > v8_static_library = true > > My source code part: > https://pastebin.com/jhwmsX8R > > If I need to provide more information - please inform me > > Thank you! > -- -- v8-users mailing list [email protected] http://groups.google.com/group/v8-users --- You received this message because you are subscribed to the Google Groups "v8-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
