And here is what it looks like now:

https://svn.apache.org/repos/asf/commons/sandbox/gsoc/2010/scxml-js/trunk/build.xml

Most interesting parts are target run-unit-tests-with-rhino target and macro run-unit-tests-with-selenium-macro. I'm pretty happy with this result, as it has allowed me to integrate javac compilation with testing of my JavaScript modules, and to reuse code from my original build script written in JavaScript.

Jake

On 10-08-23 01:56 PM, Greg Roodt wrote:
No problem. I had fun discovering how to make it work. I like the macro idea
btw.

Cheers
Greg

On 22 Aug 2010 14:03, "Jacob Beard"<jbea...@cs.mcgill.ca>  wrote:
Hi Greg,

I'll bring it up on the developer's list.

I've created a macro that sets up the rhino environment, so right now
this seems like a good enough solution for me:

<macrodef name="rhinoscript">

<text name="text"/>

<sequential>

<script language="javascript" manager="bsf">

<classpath>

<fileset dir="../../../lib/java/" includes="js.jar"/>

<fileset dir="../../../lib/build-java/" includes="*.jar"></fileset>

</classpath><![CDATA[

importPackage(java.lang, java.util, java.io);

//System.out.println("Hello from JavaScript!!");

//create shell, execute something and grab global

var shell = org.mozilla.javascript.tools.shell.Main;

var args = ["-e","var a='STRING';"];

shell.exec(args);

var shellGlobal = shell.global;

//grab functions from shell global and place in current global

var load=shellGlobal.load;

var print=shellGlobal.print;

var defineClass=shellGlobal.defineClass;

var deserialize=shellGlobal.deserialize;

var doctest=shellGlobal.doctest;

var gc=shellGlobal.gc;

var help=shellGlobal.help;

var loadClass=shellGlobal.loadClass;

var quit=shellGlobal.quit;

var readFile=shellGlobal.readFile;

var readUrl=shellGlobal.readUrl;

var runCommand=shellGlobal.runCommand;

var seal=shellGlobal.seal;

var serialize=shellGlobal.serialize;

var spawn=shellGlobal.spawn;

var sync=shellGlobal.sync;

var toint32=shellGlobal.toint32;

var version=shellGlobal.version;

var environment=shellGlobal.environment;



@{text}

]]></script>

</sequential>

</macrodef>



<target name="hello">

<rhinoscript>

print("Hello World!")

</rhinoscript>

</target>


Thanks again for your help with this,

Jake

On 10-08-22 04:12 AM, Greg Roodt wrote:
Hi

Glad it worked.

I agree with you. I think it would be much easier and more useful if
these
functions from the Rhino shell were made available. It is not something
that
the<script />  task is going out of its way to remove though, the problem
is
actually Rhino/javascript itself (not a problem, more a strictness). The
javascript language spec does not specify these functions, therefore they
are not made available in the interpreter and JSR 223.

All that the<script />  task essentially does is the following:
1. Determine which script engine to use.
2. Fire up the script engine.
3. Inject Ant objects (project, tasks etc.) into the Context of the
script.
This is to help make it possible to use scripting languages to write Ant
scripts, remember this task is not meant to be a general purpose script
runner, but a way to make it simpler to script Ant tasks.

The Rhino Shell then confuses people, by providing all these wonderful
functions that arent available in a standard embedded context which is a
bit
frustrating. Other languages like python do indeed have much more useful
things baked directly into the language which makes them easier to use.

I think you should bring this up on the dev list and see what they think.
It
might be that the Global stuff can be made available which will then make
javascript and the<script />  tag much more powerful. Or they might
suggest
creating a new Ant task<rhinoshell />  or something.

Cheers
Greg








On Sat, Aug 21, 2010 at 11:44 PM, Jacob Beard<jbea...@cs.mcgill.ca>
wrote:

Hi Greg,

Thanks a lot for this! This does exactly what I want.

I had actually just about given up, as I realized that the load function
I
was attempting to define would have the shortcoming of essentially
capturing
any local variables eval'ed within it. This mean that while dojo worked
because it was declared in the global scope, RequireJS would not load
because its top-level argument ("require") was declared using var.

I'm mentioning this now only because it's amusing, but to work around
this,
I tried imagining a way to exit the load function to eval the string to
be
loaded, thus allowing local variables declared within the string to be
declared in the global scope; then returning from the global scope to
the
call site of the load function. The only way I could think to do this
was
with continuations. Converting to the continuation-passing style was not
an
option, because passing in a callback to load would break the API.
Fortunately, Rhino exposes a native Continuation. After some playing
around,
I found that this code had the desired effect:

/*

this file is to test a technique for creating a load function in Rhino

*/

(function(){

myLoadLocal = function(str){

eval(str);

}

function call_with_current_continuation() {

var kont = new Continuation();

return kont;

}

var evalString = null, afterEval = null;

var beforeEval = call_with_current_continuation();

if(evalString){

eval(evalString);

evalString=null;

afterEval(null);

}

myLoadContinuation = function(str){

evalString = str;

afterEval = call_with_current_continuation();

if(afterEval instanceof Continuation){

beforeEval(beforeEval);

}else{

return;

}

}

myLoadLocal("var foo=1;");

print(typeof foo); //should be undefined

myLoadContinuation("var bar=2;");

print(typeof bar); //should be number

print(bar); //should be 2

//see if it works again

myLoadContinuation("var bat=3;");

print(typeof bat); //should be number

print(bat); //should be 3

})()


I think there's probably a more elegant way to use continuations to do
this, but this was the first thing I got working. One caveat to this,
however, is that Continuations in Rhino only work when run in
interpreted
mode, without optimizations (-opt -1). Otherwise it fails with the
following
error:

js: Direct call is not supported

When I brought this back into the Ant script context, it failed with
this
error as well, so it appears that this technique would not work in Ant
for
this reason.


I wonder if its worth discussing whether removing the global functions
normally found in Rhino is a desirable behaviour for Ant. Other
scripting
languages include facilities for importing code as part of their core
syntax
(e.g. Jython's import statement), so this cannot be easily removed for
them,
but for Rhino, the load function is simply part of the global object,
and
can be easily removed from the embedding context. But I'm not sure if
this
is actually a good thing to do. Certainly it reduces the utility of the
Ant
script context, and increases its verbosity for situations where
external
scripts must be loaded via a module loader, such as Dojo or RequireJS.
Do
you think this is something that would be worth bringing up on the
developer's list? Would it be useful to file a bug report or feature
request?

Let me know what you think. Thanks,

Jake



On 10-08-21 05:37 PM, Greg Roodt wrote:


This might work for you:

<project default="hello" name="helloworld" basedir=".">
<target name="hello">
<script language="javascript" manager="bsf">
<classpath>
<fileset dir="rhino-lib" includes="*.jar"></fileset>
</classpath><![CDATA[
importPackage(java.lang, java.util, java.io);
System.out.println("Hello from JavaScript!!");
//create shell, execute something and grab global
var shell = org.mozilla.javascript.tools.shell.Main;
var args = ["-e","var a='STRING';"];
shell.exec(args);
var shellGlobal = shell.global;

//grab functions from shell global and place in current global
var load=shellGlobal.load;
var print=shellGlobal.print;
var defineClass=shellGlobal.defineClass;
var deserialize=shellGlobal.deserialize;
var doctest=shellGlobal.doctest;
var gc=shellGlobal.gc;
var help=shellGlobal.help;
var loadClass=shellGlobal.loadClass;
var quit=shellGlobal.quit;
var readFile=shellGlobal.readFile;
var readUrl=shellGlobal.readUrl;
var runCommand=shellGlobal.runCommand;
var seal=shellGlobal.seal;
var serialize=shellGlobal.serialize;
var spawn=shellGlobal.spawn;
var sync=shellGlobal.sync;
var toint32=shellGlobal.toint32;
var version=shellGlobal.version;
var environment=shellGlobal.environment;

//test your bad self
load("test.js");

]]></script>
</target>
</project>

test.js:
var a = function() {
print("test");
help();
var scriptContents = readFile("test.js");
print(scriptContents);
var ver = version();
print("version:"+ver);
print(this);
for(var prop in this){
print(prop);
}
}
a();



On Sat, Aug 21, 2010 at 7:03 PM, Jacob Beard<jbea...@cs.mcgill.ca>
wrote:




Hi Greg,

Thanks for your response. Replies below:


On 10-08-21 01:41 PM, Greg Roodt wrote:




I believe load() is part of Rhino Shell. I think all that the<script
/>
task runs when using JavaScript is the interpreter. It would only
have
the
pure Javascript standard language features (and a few bits and pieces
to
interact with Java and the execution context).





load() is normally exposed as part of the global object when running
Rhino,
in the shell or the interpreter. All the js module loaders that
support
Rhino that I've encountered, including RequireJS and dojo, make use of
load() to load JavaScript modules.

It might be easier to run the shell for each test? Like so:



java org.mozilla.javascript.tools.shell.Main [options]
script-filename-or-url [script-arguments]
https://developer.mozilla.org/en/Rhino_Shell#Invoking_the_Shell

Or like John Resig does with env.js:
http://ejohn.org/blog/bringing-the-browser-to-the-server/





I'm using that technique for other parts of my code, but it would be
much
easier to simply hook into Ant's ResourceSet data structures for this
part,
as it's possible to register a number of unit tests with dojo before
running
them.


Or maybe, define your own global load() function inside the<script />



tag?





That's what I'm working on. This seems to work, but I still need to
test
it
with the dojo module loader:

<script language="javascript" manager="bsf">

<classpath>

<fileset dir="../../../lib/java/" includes="js.jar"/>

<fileset dir="../../../lib/build-java/"
includes="*.jar"></fileset>

</classpath><![CDATA[

//define load in global scope

function readFile(path){

stream = new java.io.FileInputStream(new
java.io.File(path));

fc = stream.getChannel();

bb =
fc.map(java.nio.channels.FileChannel.MapMode.READ_ONLY,
0, fc.size());

return
java.nio.charset.Charset.defaultCharset().decode(bb).toString();

}

load = function(path){

eval(String(readFile(path)))

}

echo = helloworld.createTask("echo");

var contents = readFile('hello.js')

echo.setMessage(contents);

echo.perform();

load('hello.js')

echo.perform();

]]></script>

hello.js:

echo.setMessage("hello world!");


Outputs:

hello:

[echo] echo.setMessage("hello world!");

[echo] hello world!



Thanks,

Jake

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