I think I want to have Mark's baby. On Wed, May 3, 2017 at 2:38 PM, J. Landman Gay via use-livecode < use-livecode@lists.runrev.com> wrote:
> On 5/3/17 6:00 AM, Mark Waddingham via use-livecode wrote: > >> On 2017-04-30 23:52, J. Landman Gay via use-livecode wrote: >> >>> I have been wanting to know that for years. I have the general idea >>> but I want to know exactly what each command or property does. How >>> does layerMode interact with rendering and when should I set it? (I >>> used it incorrectly and submitted a spurious bug report, but I'm still >>> not clear on why I was wrong.) >>> >> >> This is perhaps something we should have more clearly documented at the >> time >> > > Thanks very much for the detailed explanation. It clarifies a lot for me, > I really appreciate the time you took to write that up. > > It sounds like there will be delays in the case of objects that are > created on the fly and assigned a dynamic layermode. I'm thinking of > Swami's puzzle where new snapshots are created every time a new puzzle is > made. These are dragged around the card by the user. > > I assume the buffers are destroyed when an object is deleted. When a new > puzzle is started, the game deletes all the old snapshots, then creates new > ones and assigns the layermode. Is there an ideal way to handle this? On > iOS it's fine, on Android there is significant delay while the puzzle is > built. > > Would changing the default compositor help? Or are we just at the mercy of > the graphics card? > > I had originally used fields instead of snapshots thinking that would be > faster, but since both are buffered as bitmaps in either case, I guess it > doesn't matter. > > -- > Jacqueline Landman Gay | jac...@hyperactivesw.com > HyperActive Software | http://www.hyperactivesw.com > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > -- On the first day, God created the heavens and the Earth On the second day, God created the oceans. On the third day, God put the animals on hold for a few hours, and did a little diving. And God said, "This is good." _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode