My mistake was resetting the layermode after a drop. It does have to be set after object creation but that should be the only time it's messed with. Dragging was too jerky without acceleratedRendering, so I think that has to remain.
--
Jacqueline Landman Gay         |     jac...@hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com



On April 30, 2017 8:48:42 PM Sannyasin Brahmanathaswami via use-livecode <use-livecode@lists.runrev.com> wrote:

Never mind

Jacque

you already have this in our script

  [snip]   set the borderwidth of the last image to "4"
        set the topcolor of the last image to tRGB
set the layermode of the last image to "dynamic" -- jg: required for smooth movment on slower devices
    end repeat

and we are setting the acceleratedRending on in preopenCard and false on close card

Still no joy on android.


On 4/30/17, 3:39 PM, "use-livecode on behalf of Sannyasin Brahmanathaswami via use-livecode" <use-livecode-boun...@lists.runrev.com on behalf of use-livecode@lists.runrev.com> wrote:

OK, I'm off to test now with setting the layer mode of the tiles, but it takes *forever* for the puzzle to generated on my old Nexus5.

_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode



_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to