Our new modular app was crashing badly and also rendering bizarre screens on 
Android, HQ determined that if Accelerated rendering was on when you close one 
stack and opened a second one, it was the problem. But Acceleratedrendering is 
needed for performance, so it seems to work fine,if, instead using some  global 
backscript that sets acceleratedrending to True "whenever"…  if you explicitly 
turn it on/true in e the preopenstack handler and set it to false on the close 
stack or card *before* attempting to close the stack and open another one.. 
then things work.

But now I'm having issues with some modules where I turned on 
AccelerateRendering /true.

I would like "generalize" the use cases for acceleratedRendering and move that 
call out of the stack themselves into a library that is placed into the back 
script with "start using" But… it's too vague in my head right now to make an 
intelligent addition to a global library (or multiple library  handlers if that 
makes sense) that will serve all contexts without the breakage we had before.

My question is:  where is the documentation for AcceleratedRendering

-- exactly what does it do? (don't worry, if the explanation is very 
technical.. .let me see it!)
-- when does it help
-- what contexts may there be where it could actually impede performance?

I mean more than just "It helps with scrolling groups" but a robust analysis of 
what is going on, why and when it serves it's purpose etc.

it's not in the dictionary, and the guide has no search box (the intuitive 
thing a newbie would do for an "feature" of the language/engine would be to 
search and read all instances where it appears in the documentation, as her 
homework for that issue/feature/ bit-of-syntax.

BR



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