At 3:28 PM +0100 8/18/2016, Ben Rubinstein wrote:
The real problem is that the script was written originally 13 years ago, and the basic architecture was to load everything into large global arrays for cleanliness.
I've had ugly crashes with large or complex arrays (that weren't anywhere near the 4G limit). There are (or perhaps were - this may have been fixed in the 8.x cycle) some problems with the way such arrays were structured in memory, IIRC.
Which engine version are you using? (Apologies if you already said that and I missed this.)
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