Arg.  I mean cancel in mouseLeave.

> On Jun 28, 2016, at 1:49 PM, Dar Scott <d...@swcp.com> wrote:
> 
> This could end up with several copies of moveFigure in pending messages.  
> Don't resend if the flag is false.  Or, cancel the message.  
> 
> (And you might be able to do this with moveStopped instead of send.)
> 
>> On Jun 28, 2016, at 1:45 PM, Tore Nilsen <tore.nil...@me.com> wrote:
>> 
>> The variables needs to be global rather than local if the scripts are to be 
>> placed in both the card script and the script of the figure that should be 
>> moved. The first line of the card script and the first line of the script in 
>> the object should then read:
>> 
>> global sMoveLine,sMoveSteps,sMove 
>> 
>> Tore
>> 
>>> 28. jun. 2016 kl. 21.40 skrev Tore Nilsen <tore.nil...@me.com>:
>>> 
>>> I am not quite sure I understand what you are trying to do , but I’ll have 
>>> a go at it:
>>> 
>>> /*This is what I would put into the cardscript*/
>>> 
>>> local sMoveLine,sMoveSteps,sMove
>>> 
>>> on openCard
>>> 
>>> put field "moveSpots" into sMoveSteps --put the coordinates into a variable 
>>> for faster execution of script
>>> 
>>> put 0 into sMoveLine -- initialising the steps
>>> 
>>> put "false" into sMove -- initialising a variable to control movement
>>> 
>>> end openCard
>>> 
>>> 
>>> /*This would go into the script of the object that should be moved*/
>>> 
>>> on mouseEnter
>>> 
>>> put not sMove into sMove -- change the movement control to true
>>> 
>>> add 1 to sMoveLine -- get the next set of coordinates
>>> 
>>> send moveFigure to me in x milliseconds --starts/stops the movement
>>> 
>>> end mouseEnter
>>> 
>>> 
>>> on moveFigure
>>> 
>>> if sMove is true then
>>> 
>>> put line sMoveLine of sMoveSteps into tNewLoc -- finds the new location
>>> 
>>> move me to tNewLoc in y seconds -- moves to the new location in specified 
>>> time
>>> 
>>> end if
>>> 
>>> send moveFigure to me in x milliseconds --starts/stops the movement
>>> 
>>> end moveFigure
>>> 
>>> 
>>> on mouseLeave
>>> 
>>> put "false" into sMove
>>> 
>>> end mouseLeave
>>> 
>>> 
>>> Regards Tore
>>> 
>>> 
>>> 
>>>> 28. jun. 2016 kl. 21.05 skrev d...@swcp.com:
>>>> 
>>>> correction:  the walking figure used 'send' not 'move'
>>>> 
>>>>> On Jun 28, 2016, at 12:59 PM, Dar Scott <d...@swcp.com> wrote:
>>>>> 
>>>>> Maybe this is a good time to introduce the event style of programming.  
>>>>> 
>>>>> Focus on 'move...without waiting', and 'moveStopped' and maybe 'send'.  
>>>>> 
>>>>> Well, if the details allow that.  If using moveStopped makes things 
>>>>> jerky, then you might need to do something else.  However, I think my 
>>>>> grandson made a walking stick figure doing this.  
>>>>> 
>>>>> When you stop, not only stop moving but also set a flag so moveStopped 
>>>>> does not start the next motion.  
>>>>> 
>>>>> 
>>>>>> On Jun 28, 2016, at 12:32 PM, Richmond <richmondmathew...@gmail.com> 
>>>>>> wrote:
>>>>>> 
>>>>>> I have a *button* which, when I click on it, sends a *graphic object* 
>>>>>> off on a mad journey all over
>>>>>> a *card* based on reading positions from a*listField*.
>>>>>> 
>>>>>> I have tried *STOP MOVING* to interrupt that script, but that does *NOT* 
>>>>>> work
>>>>>> because the graphic is executing a large number of very short movements 
>>>>>> in a cycling
>>>>>> *REPEAT UNTIL* structure.
>>>>>> 
>>>>>> Ideally (Ho, Ho, Ho.) I should like to be able to have something like 
>>>>>> this:
>>>>>> 
>>>>>> the mad movement script starts executing when triggered by a 
>>>>>> *mouseEnter* script
>>>>>> in the *graphic object* that moves,
>>>>>> 
>>>>>> and
>>>>>> 
>>>>>> some sort of *STOP SCRIPT* in a *mouseLeave* script in the same *graphic 
>>>>>> object*.
>>>>>> 
>>>>>> Now, I know that sounds a bit *bonkers*, but I am writing this on behalf 
>>>>>> of a very bright chap
>>>>>> who is attending my Summer classes, and I do understand what he is 
>>>>>> trying to achieve.
>>>>>> 
>>>>>> Richmond.
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