I am not quite sure I understand what you are trying to do , but I’ll have a go at it:
/*This is what I would put into the cardscript*/ local sMoveLine,sMoveSteps,sMove on openCard put field "moveSpots" into sMoveSteps --put the coordinates into a variable for faster execution of script put 0 into sMoveLine -- initialising the steps put "false" into sMove -- initialising a variable to control movement end openCard /*This would go into the script of the object that should be moved*/ on mouseEnter put not sMove into sMove -- change the movement control to true add 1 to sMoveLine -- get the next set of coordinates send moveFigure to me in x milliseconds --starts/stops the movement end mouseEnter on moveFigure if sMove is true then put line sMoveLine of sMoveSteps into tNewLoc -- finds the new location move me to tNewLoc in y seconds -- moves to the new location in specified time end if send moveFigure to me in x milliseconds --starts/stops the movement end moveFigure on mouseLeave put "false" into sMove end mouseLeave Regards Tore > 28. jun. 2016 kl. 21.05 skrev d...@swcp.com: > > correction: the walking figure used 'send' not 'move' > >> On Jun 28, 2016, at 12:59 PM, Dar Scott <d...@swcp.com> wrote: >> >> Maybe this is a good time to introduce the event style of programming. >> >> Focus on 'move...without waiting', and 'moveStopped' and maybe 'send'. >> >> Well, if the details allow that. If using moveStopped makes things jerky, >> then you might need to do something else. However, I think my grandson made >> a walking stick figure doing this. >> >> When you stop, not only stop moving but also set a flag so moveStopped does >> not start the next motion. >> >> >>> On Jun 28, 2016, at 12:32 PM, Richmond <richmondmathew...@gmail.com> wrote: >>> >>> I have a *button* which, when I click on it, sends a *graphic object* off >>> on a mad journey all over >>> a *card* based on reading positions from a*listField*. >>> >>> I have tried *STOP MOVING* to interrupt that script, but that does *NOT* >>> work >>> because the graphic is executing a large number of very short movements in >>> a cycling >>> *REPEAT UNTIL* structure. >>> >>> Ideally (Ho, Ho, Ho.) I should like to be able to have something like this: >>> >>> the mad movement script starts executing when triggered by a *mouseEnter* >>> script >>> in the *graphic object* that moves, >>> >>> and >>> >>> some sort of *STOP SCRIPT* in a *mouseLeave* script in the same *graphic >>> object*. >>> >>> Now, I know that sounds a bit *bonkers*, but I am writing this on behalf of >>> a very bright chap >>> who is attending my Summer classes, and I do understand what he is trying >>> to achieve. >>> >>> Richmond. >>> _______________________________________________ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >>> subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode