Maybe this is a good time to introduce the event style of programming.  

Focus on 'move...without waiting', and 'moveStopped' and maybe 'send'.  

Well, if the details allow that.  If using moveStopped makes things jerky, then 
you might need to do something else.  However, I think my grandson made a 
walking stick figure doing this.  

When you stop, not only stop moving but also set a flag so moveStopped does not 
start the next motion.  


> On Jun 28, 2016, at 12:32 PM, Richmond <richmondmathew...@gmail.com> wrote:
> 
> I have a *button* which, when I click on it, sends a *graphic object* off on 
> a mad journey all over
> a *card* based on reading positions from a*listField*.
> 
> I have tried *STOP MOVING* to interrupt that script, but that does *NOT* work
> because the graphic is executing a large number of very short movements in a 
> cycling
> *REPEAT UNTIL* structure.
> 
> Ideally (Ho, Ho, Ho.) I should like to be able to have something like this:
> 
> the mad movement script starts executing when triggered by a *mouseEnter* 
> script
> in the *graphic object* that moves,
> 
> and
> 
> some sort of *STOP SCRIPT* in a *mouseLeave* script in the same *graphic 
> object*.
> 
> Now, I know that sounds a bit *bonkers*, but I am writing this on behalf of a 
> very bright chap
> who is attending my Summer classes, and I do understand what he is trying to 
> achieve.
> 
> Richmond.
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