Excellent! Bill William Prothero http://ed.earthednet.org
> On Dec 15, 2015, at 9:15 AM, Scott Rossi <sc...@tactilemedia.com> wrote: > > I don't know if OP wanted to move animation around the screen, but if you > use a multi-image display technique for animation, it's more efficient to > use a single image as a viewer. You only need one command -- set the text > of img "display" to <xyz> -- instead of using two (hide and show). > > Regards, > > Scott Rossi > Creative Director > Tactile Media, UX/UI Design > > > > > On 12/15/15, 8:22 AM, "use-livecode on behalf of EED-wp Email" > <use-livecode-boun...@lists.runrev.com on behalf of > proth...@earthednet.org> wrote: > >> Anything wrong with putting each animated object's image states in a >> group and showing/hiding each figure in some kind of sequence? Then move >> the group to move the character. Obviously I'm thinking of character >> animation. Seems this would be pretty easy. Haven't tried it. >> Bill >> >> William Prothero >> http://ed.earthednet.org >> >>> On Dec 15, 2015, at 6:16 AM, Rick Harrison <harri...@all-auctions.com> >>> wrote: >>> >>> Hi Ben, >>> >>> If you are trying to do a background animation with a looped movie, I >>> found >>> the smoothest way was to put one image on each card and then loop >>> through >>> the cards. This eliminates the load time problem. >>> >>> Good Luck, >>> >>> Rick >>> >>>> On Dec 14, 2015, at 2:23 PM, Ben Rubinstein <benr...@cogapp.com> wrote: >>>> >>>> What are my options for displaying an animation in a portion of the >>>> card/screen on iOS? >>>> >>>> Currently I've tried: >>>> >>>> 1) making it into a video, in a very limited range of formats, and >>>> playing it from an external file using a native control >>>> >>>> Pros: works, choice of controller etc, plays from a separate file and >>>> starts up fairly quickly >>>> >>>> Cons: video formats not super-efficient for animation, and at least as >>>> I've managed so far, limited to certain resolutions - I'm forced to >>>> crop or squash my original animation. >>>> >>>> 2) making it into a GIF on the card, which works quite nicely except >>>> that there's an enormous delay going to the card, presumably as the >>>> animation is buffered. >>>> >>>> Pros: can be exactly the size I want; plays quite smoothly >>>> >>>> Cons: I've not managed to play this from an external file, and if it's >>>> embedded on the card there's an unacceptable delay. >>>> >>>> >>>> Is there a third way? Should I be able to set the filename of an >>>> image object to an external gif file? Are there some video formats >>>> accepted on iOS which are good for animation and which will allow >>>> arbitrary dimensions? >>>> >>>> TIA, >>>> >>>> Ben >>>> >>>> _______________________________________________ >>>> use-livecode mailing list >>>> use-livecode@lists.runrev.com >>>> Please visit this url to subscribe, unsubscribe and manage your >>>> subscription preferences: >>>> http://lists.runrev.com/mailman/listinfo/use-livecode >>> >>> >>> _______________________________________________ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >>> subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode