Hi Ben,

If you are trying to do a background animation with a looped movie, I found
the smoothest way was to put one image on each card and then loop through
the cards.  This eliminates the load time problem.  

Good Luck,

Rick

> On Dec 14, 2015, at 2:23 PM, Ben Rubinstein <benr...@cogapp.com> wrote:
> 
> What are my options for displaying an animation in a portion of the 
> card/screen on iOS?
> 
> Currently I've tried:
> 
> 1) making it into a video, in a very limited range of formats, and playing it 
> from an external file using a native control
> 
> Pros: works, choice of controller etc, plays from a separate file and starts 
> up fairly quickly
> 
> Cons: video formats not super-efficient for animation, and at least as I've 
> managed so far, limited to certain resolutions - I'm forced to crop or squash 
> my original animation.
> 
> 2) making it into a GIF on the card, which works quite nicely except that 
> there's an enormous delay going to the card, presumably as the animation is 
> buffered.
> 
> Pros: can be exactly the size I want; plays quite smoothly
> 
> Cons: I've not managed to play this from an external file, and if it's 
> embedded on the card there's an unacceptable delay.
> 
> 
> Is there a third way?  Should I be able to set the filename of an image 
> object to an external gif file?  Are there some video formats accepted on iOS 
> which are good for animation and which will allow arbitrary dimensions?
> 
> TIA,
> 
> Ben
> 
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