I don't know if OP wanted to move animation around the screen, but if you use a multi-image display technique for animation, it's more efficient to use a single image as a viewer. You only need one command -- set the text of img "display" to <xyz> -- instead of using two (hide and show).
Regards, Scott Rossi Creative Director Tactile Media, UX/UI Design On 12/15/15, 8:22 AM, "use-livecode on behalf of EED-wp Email" <use-livecode-boun...@lists.runrev.com on behalf of proth...@earthednet.org> wrote: >Anything wrong with putting each animated object's image states in a >group and showing/hiding each figure in some kind of sequence? Then move >the group to move the character. Obviously I'm thinking of character >animation. Seems this would be pretty easy. Haven't tried it. >Bill > >William Prothero >http://ed.earthednet.org > >> On Dec 15, 2015, at 6:16 AM, Rick Harrison <harri...@all-auctions.com> >>wrote: >> >> Hi Ben, >> >> If you are trying to do a background animation with a looped movie, I >>found >> the smoothest way was to put one image on each card and then loop >>through >> the cards. This eliminates the load time problem. >> >> Good Luck, >> >> Rick >> >>> On Dec 14, 2015, at 2:23 PM, Ben Rubinstein <benr...@cogapp.com> wrote: >>> >>> What are my options for displaying an animation in a portion of the >>>card/screen on iOS? >>> >>> Currently I've tried: >>> >>> 1) making it into a video, in a very limited range of formats, and >>>playing it from an external file using a native control >>> >>> Pros: works, choice of controller etc, plays from a separate file and >>>starts up fairly quickly >>> >>> Cons: video formats not super-efficient for animation, and at least as >>>I've managed so far, limited to certain resolutions - I'm forced to >>>crop or squash my original animation. >>> >>> 2) making it into a GIF on the card, which works quite nicely except >>>that there's an enormous delay going to the card, presumably as the >>>animation is buffered. >>> >>> Pros: can be exactly the size I want; plays quite smoothly >>> >>> Cons: I've not managed to play this from an external file, and if it's >>>embedded on the card there's an unacceptable delay. >>> >>> >>> Is there a third way? Should I be able to set the filename of an >>>image object to an external gif file? Are there some video formats >>>accepted on iOS which are good for animation and which will allow >>>arbitrary dimensions? >>> >>> TIA, >>> >>> Ben >>> >>> _______________________________________________ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >>>subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >>subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > >_______________________________________________ >use-livecode mailing list >use-livecode@lists.runrev.com >Please visit this url to subscribe, unsubscribe and manage your >subscription preferences: >http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode