Thanks Klaus (an Alan and John for their replies off-list),
  - mobilePlaySoundOnChannel is the way to go!

Ben

On 28/10/2015 21:30, Klaus major-k wrote:
Hi Ben,

Am 28.10.2015 um 20:34 schrieb Ben Rubinstein <benr...@cogapp.com>:

I have a small number of mp3 clips that I want to embed in my app and play on 
demand.

I think that I have three choices, but I may be wrong:
        - audioClip

imported sound clips do not work on mobile, if you mean that.
However: play „path/to/sound.mp3“
does work on mobile.

        - mobilePlaySoundOnChannel
        - a player object

player objects are also not supported on mobile.
But you can „mobilecreate“ a „native „player“, although I’m not sure if this is 
only for video?

Are any of these an out-of-the-box bad idea?  Is one of them a clear leader? Or 
what are the pros and cons?

I'm interested in the pros and cons in general; but in this specific case it 
may be relevant to note:
        - I don't need to give the user a controller (but don't object to it)

I think the native player object has one.

        - I do need to be able to programmatically stop the sound
        - I would like to be able to programatically adjust the volume

„the playloudness“ is also supported on mobile.

Thanks in advance for all wisdom shared!

Ben

Best

Klaus

--
Klaus Major
http://www.major-k.de
kl...@major-k.de


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