Thanks Klaus (an Alan and John for their replies off-list),
- mobilePlaySoundOnChannel is the way to go!
Ben
On 28/10/2015 21:30, Klaus major-k wrote:
Hi Ben,
Am 28.10.2015 um 20:34 schrieb Ben Rubinstein <benr...@cogapp.com>:
I have a small number of mp3 clips that I want to embed in my app and play on
demand.
I think that I have three choices, but I may be wrong:
- audioClip
imported sound clips do not work on mobile, if you mean that.
However: play „path/to/sound.mp3“
does work on mobile.
- mobilePlaySoundOnChannel
- a player object
player objects are also not supported on mobile.
But you can „mobilecreate“ a „native „player“, although I’m not sure if this is
only for video?
Are any of these an out-of-the-box bad idea? Is one of them a clear leader? Or
what are the pros and cons?
I'm interested in the pros and cons in general; but in this specific case it
may be relevant to note:
- I don't need to give the user a controller (but don't object to it)
I think the native player object has one.
- I do need to be able to programmatically stop the sound
- I would like to be able to programatically adjust the volume
„the playloudness“ is also supported on mobile.
Thanks in advance for all wisdom shared!
Ben
Best
Klaus
--
Klaus Major
http://www.major-k.de
kl...@major-k.de
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