For mobile apps I use the all the mobile... commands. The player object isn’t supported. audioClip I’m not sure about.
Very easy to control the sounds on mobile - play, stop, pause, resume, adjust volume etc etc. You can have multiple channels for multiple sounds too. HTH cheers Alan -- Alan Stenhouse alanstenho...@hotmail.com Check out our apps on the App Store: BeatSpeak - the multilingual talking metronome EV-Point - Find your nearest Electric Vehicle Recharge Station. Re-Collections - Make your family history come to life. Every picture tells your story. On 29 Oct 2015, at 12:48 am, Ben Rubinstein <benr...@cogapp.com> wrote: > I have a small number of mp3 clips that I want to embed in my app and play on > demand. > > I think that I have three choices, but I may be wrong: > - audioClip > - mobilePlaySoundOnChannel > - a player object > > Are any of these an out-of-the-box bad idea? Is one of them a clear leader? > Or what are the pros and cons? > > I'm interested in the pros and cons in general; but in this specific case it > may be relevant to note: > - I don't need to give the user a controller (but don't object to it) > - I do need to be able to programmatically stop the sound > - I would like to be able to programatically adjust the volume > > Thanks in advance for all wisdom shared! > > Ben _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode