Hi Ben, > Am 28.10.2015 um 20:34 schrieb Ben Rubinstein <benr...@cogapp.com>: > > I have a small number of mp3 clips that I want to embed in my app and play on > demand. > > I think that I have three choices, but I may be wrong: > - audioClip
imported sound clips do not work on mobile, if you mean that. However: play „path/to/sound.mp3“ does work on mobile. > - mobilePlaySoundOnChannel > - a player object player objects are also not supported on mobile. But you can „mobilecreate“ a „native „player“, although I’m not sure if this is only for video? > Are any of these an out-of-the-box bad idea? Is one of them a clear leader? > Or what are the pros and cons? > > I'm interested in the pros and cons in general; but in this specific case it > may be relevant to note: > - I don't need to give the user a controller (but don't object to it) I think the native player object has one. > - I do need to be able to programmatically stop the sound > - I would like to be able to programatically adjust the volume „the playloudness“ is also supported on mobile. > Thanks in advance for all wisdom shared! > > Ben Best Klaus -- Klaus Major http://www.major-k.de kl...@major-k.de _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode