On 09/05/13 23:59, Scott Rossi wrote:
OK, I accepted your dare and was surprised to see that it worked (didn't
used to). Nice.
Works in LC 4.5
Richmond.
Though you're still left with the limitations of working within a single
stack, and no dragging in or out.
But if the technique works for you, awesome.
Speaking as someone who has rolled custom drag-and-drop code (execute in
your message box):
go url "http://www.tactilemedia.com/site_files/downloads/TMdragndrop.rev"
...I'll suggest from experience that at some point it will benefit you to
get a handle on the built-in routines.
Regards,
Scott Rossi
Creative Director
Tactile Media, UX/UI Design
On 5/9/13 1:36 PM, "Richmond" <richmondmathew...@gmail.com> wrote:
On 05/09/2013 11:07 PM, Scott Rossi wrote:
Only you can know why you always use that technique,
What? you expect me to know my own mind? LOL.
I use that technique as I tend to use a single stack, or a signle stack
with associated palettes.
but with grab,
there's no way to act upon events/messages while grab is active (thus
you
can't do cursor updates and provide user feedback), and you can't "grab"
an object across stacks.
Aha; got you.
Why do I have a funny feeling that you could use
mouseStillDown
to get feedback
Ha, ha,ha . . . I just made a stack containing a button "DRAG ME ABOUT"
and a field "KOUNT"
in the button I have this script:
on mouseDown
grab me
end mouseDown
on mouseStillDown
put fld "KOUNT" into KOUNT
add 1 to KOUNT
put KOUNT into fld "KOUNT"
wait 3 ticks
end mouseStillDown
on mouseUp
put empty into fld "KOUNT"
end mouseUp
Try it, I dare you . . . you get feedback.
Richmond.
Regards,
Scott Rossi
Creative Director
Tactile Media, UX/UI Design
On 5/9/13 12:42 PM, "Richmond" <richmondmathew...@gmail.com> wrote:
On 05/09/2013 09:01 PM, Mark Wieder wrote:
Ray Horsley <ray@...> writes:
What am I missing to get drag/drop working consistently?
You might also want to look at
<http://lessons.runrev.com/s/lessons/m/4071/l/7124-pinning-drag-and-dro
p-
to-the-mat-a-primer>
Why do I always just use
on mouseDown
grab me
end mouseDown
then set up a load of images as dropTargets and have stuff like this in
the grabbedObject:
on mouseUp
if not within (img "target", the mouseloc) then
set the loc of me to 857,673
end if
end mouseUp
must be missing something.
Richmond.
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