If you (or someone) has a machine older enough, you can always get
HyperSTUDIO from the Internet Archive:
https://archive.org/search?query=HyperSTUDIO
What version is needed? Probably what ever the last/latest version that
is available on archive.org.
On 9/24/2025 1:57 PM, J. Landman Gay via use-livecode wrote:
I think I figured it out. The stack has an extension ".stk" which I
shouldn't have ignored. It appears that's a HyperStudio stack. When
viewed in a text editor there are no decipherable words, it's all
gibberish. That's why when I added a creator and type so I could open
it in HyperCard in an emulator, HC also said it wasn't a HyperCard stack.
Even if I could find a copy of HyperStudio to run in the emulator, I
wouldn't know what to do with it. I feel sorry for the guy, there are
9 stacks containing his entire family history. All gone.
If anyone here thinks they could help I'm sure he'd appreciate it.
--
Jacqueline Landman Gay | [email protected]
HyperActive Software | http://www.hyperactivesw.com
On September 24, 2025 2:26:08 AM Mark Waddingham via use-livecode
<[email protected]> wrote:
On 2025-09-24 05:36, J. Landman Gay via use-livecode wrote:
Actually, maybe the resource fork isn't the problem. What are the usual
reasons a stack isn't a stack?
So I don't think the engine has ever looked at the resource fork of
hypercard stacks when it tries to load them...
The only reason a stack isn't considered a stack is if the engine can't
load it - i.e. there's an error while parsing the binary data.
Its possible the stack has been compressed with Stuff-It or similar
(which was quite common as doing so allowed the resource fork to be
preserved alongside the data fork, but without the resulting file having
a resource fork) - if that is the case here then that would be why the
engine doesn't like it.
If you send the stack to support we can take a quick look :)
Warmest Regards,
Mark.
--
Mark Waddingham ~ [email protected] ~ http://www.livecode.com/
LiveCode: Build Amazing Things
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