Here's the bug report explaining what I see when trying to build an Android app:
<https://quality.livecode.com/show_bug.cgi?id=23541>
It isn't identical to Mark's issue but seems similar enough to be related. It also contains an
upload of my Boggle stack in case anyone wants a new game to play.
On 2/1/22 11:27 AM, J. Landman Gay via use-livecode wrote:
I'm having similar issues on Android starting from 9.6.6. The errors are different but the
behavior is the same. I posted here a couple of times with no responses, and someone on the
forums seems to be having a similar problem if I remember right.
I'll write up a bug report later today, I'm not at my Mac right now.
I've found that if I quit LC, restart it, open my stack, and immediately build the standalone
it works. There may be a connection between testing with the device via cable and then trying
to build a standalone.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On February 1, 2022 4:15:41 AM Mark Smith via use-livecode
<use-livecode@lists.runrev.com> wrote:
I just wanted to flag this issue. I am currently using the new release version of 9.6.6
although I did have similar problems with RC2 as well. This morning I took a stack I had
previously built and successfully installed (using Development/Test Target -> iPhone) and
tried installing it. The first time the app went through what appeared to be all the build
steps but did not install the app. The 2nd time it went through all of the steps and then
reported “Unknown Error” and the 3rd time it built and installed the app correctly. I’ve not
noticed behaviour like this in previous versions. At the moment I have no hypothesis about
what might be going on.
Mark
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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