Ralph, I am using a development provisioning profile for iPhone. It was created 
this month and expires next year. I will try to go over the whole process 
again. I did as much as I could to include all the icons and splash pages 
needed for all the phones I was likely to encounter (that was about 5 different 
types). Do I have to include ones that nobody is going to use?

Graham

> On 16 Apr 2020, at 22:04, Ralph DiMola via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> You can ignore the "this version of Xcode (10.1) was not compatible with the 
> iOS 13 on my iPhone XS"
> 
> Make sure your using a development provisioning profile. Create a new one and 
> try using it. If I remember correctly I've also seen this when not all Icons 
> or Splash pages are included.
> 
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
> 
> 
> -----Original Message-----
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf 
> Of Graham Samuel via use-livecode
> Sent: Thursday, April 16, 2020 3:05 PM
> To: How to use LiveCode
> Cc: Graham Samuel
> Subject: Re: A short question about Xcode
> 
> Sadly, my test targets are just simulators. No real device is mentioned.
> 
> However, following Ralph’s advice (thanks), i reconnected with my phone 
> unlocked. Things looked promising, but then a message came up saying that 
> maybe this version of Xcode (10.1) was not compatible with the iOS 13 on my 
> iPhone XS, which is my main test device (it’s OK in the simulator). It then 
> tried to do the loading of the app into the phone and eventually said
> 
>> The entitlements specified in your application’s Code Signing Entitlements 
>> file are invalid, not permitted, or do not match those specified in your 
>> provisioning profile. (0xE8008016).
> 
> I suppose that may be the end of that. I need a new iMac - the one I’ve got 
> won’t run a later version of Xcode. Sadly they are rather expensive. I can’t 
> visit anyone else’s, even if I could find one, since i’m in lockdown.
> 
> Nothing, but nothing, is simple when trying to deploy to iOS.
> 
> [Sound of grinding teethe]
> 
> Graham
> 
>> On 16 Apr 2020, at 20:22, scott--- via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> I can’t recall whether this is specific to a particular LC license but when 
>> physically attaching a device to the computer, on my setup that mobile 
>> device appears under the menu Development —> Test Target (along with 
>> simulator options) and can simply be selected as the test device… which 
>> saves the added step of dragging into Xcode.
>> 
>> --
>> Scott Morrow
>> 
>> Elementary Software
>> (Now with 20% less chalk dust!)
>> web       https://elementarysoftware.com/
>> email     sc...@elementarysoftware.com
>> booth    1-800-615-0867
>> ------------------------------------------------------
>>> On Apr 16, 2020, at 10:11 AM, Graham Samuel via use-livecode 
>>> <use-livecode@lists.runrev.com> wrote:
>>> 
>>> I’m following the LC lesson 'How do I build an iOS application?’. I think 
>>> I’ve done everything they mention, and I have my Apple developer 
>>> credentials and three iOS devices registered. I have saved my iOS app as a 
>>> standalone. But when I get to this instruction about getting my app on a 
>>> real device:
>>> 
>>>> 1) Open Xcode
>>>> 
>>>> 2) In the 'Window' menu select "Devices"
>>>> 
>>>> 4) Select your connected iOS device
>>>> 
>>>> 5) Drag standalone app to "Installed Apps" section of device window
>>>> 
>>>> Your app should now be on your device
>>> 
>>> 
>>> There is nothing in the Devices section for me to select (plenty of stuff 
>>> in the Simulators, but so what?). Do I have to fiddle with keychain or 
>>> particular folders or what? I have no idea what to do next (not for the 
>>> first time!).
>>> 
>>> Graham
>> 
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