I can’t recall whether this is specific to a particular LC license but when 
physically attaching a device to the computer, on my setup that mobile device 
appears under the menu Development —> Test Target (along with simulator 
options) and can simply be selected as the test device… which saves the added 
step of dragging into Xcode.

--
Scott Morrow

Elementary Software
(Now with 20% less chalk dust!)
web       https://elementarysoftware.com/
email     sc...@elementarysoftware.com
booth    1-800-615-0867
------------------------------------------------------
> On Apr 16, 2020, at 10:11 AM, Graham Samuel via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> I’m following the LC lesson 'How do I build an iOS application?’. I think 
> I’ve done everything they mention, and I have my Apple developer credentials 
> and three iOS devices registered. I have saved my iOS app as a standalone. 
> But when I get to this instruction about getting my app on a real device:
> 
>> 1) Open Xcode
>> 
>> 2) In the 'Window' menu select "Devices"
>> 
>> 4) Select your connected iOS device
>> 
>> 5) Drag standalone app to "Installed Apps" section of device window
>> 
>> Your app should now be on your device
> 
> 
> There is nothing in the Devices section for me to select (plenty of stuff in 
> the Simulators, but so what?). Do I have to fiddle with keychain or 
> particular folders or what? I have no idea what to do next (not for the first 
> time!).
> 
> Graham

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