I can’t recall whether this is specific to a particular LC license but when physically attaching a device to the computer, on my setup that mobile device appears under the menu Development —> Test Target (along with simulator options) and can simply be selected as the test device… which saves the added step of dragging into Xcode.
-- Scott Morrow Elementary Software (Now with 20% less chalk dust!) web https://elementarysoftware.com/ email sc...@elementarysoftware.com booth 1-800-615-0867 ------------------------------------------------------ > On Apr 16, 2020, at 10:11 AM, Graham Samuel via use-livecode > <use-livecode@lists.runrev.com> wrote: > > I’m following the LC lesson 'How do I build an iOS application?’. I think > I’ve done everything they mention, and I have my Apple developer credentials > and three iOS devices registered. I have saved my iOS app as a standalone. > But when I get to this instruction about getting my app on a real device: > >> 1) Open Xcode >> >> 2) In the 'Window' menu select "Devices" >> >> 4) Select your connected iOS device >> >> 5) Drag standalone app to "Installed Apps" section of device window >> >> Your app should now be on your device > > > There is nothing in the Devices section for me to select (plenty of stuff in > the Simulators, but so what?). Do I have to fiddle with keychain or > particular folders or what? I have no idea what to do next (not for the first > time!). > > Graham _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode