Yup, I’ve only got one currently valid profile and I selected it in the 
Standalone Settings for my app. Looks like I will have to go over all that 
again - the problem being that I don’t know why, and XCode error reporting 
doesn’t really tell you anything useful.

Thanks - and in case I don’t get round to it - thanks to so many others on this 
list who are trying to help me.

Graham

> On 16 Apr 2020, at 23:57, scott--- via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Hello Graham,
> 
> When you created the development provisioning profile, I assume you added 
> your iPhone’s UUID to the list of allowed test devices. In the Standalone 
> Application Settings—> iOS—> Basic Settings (tab) did you select the correct 
> profile. (Simulator doesn’t care about profiles but your real devices need to 
> be specifically allowed.) If you just added one, be sure to restart LC so 
> that it sill see it.
> —
> Scott Morrow
> 
>> On Apr 16, 2020, at 1:20 PM, Graham Samuel via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> Ralph, I am using a development provisioning profile for iPhone. It was 
>> created this month and expires next year. I will try to go over the whole 
>> process again. I did as much as I could to include all the icons and splash 
>> pages needed for all the phones I was likely to encounter (that was about 5 
>> different types). Do I have to include ones that nobody is going to use?
>> 
>> Graham
>> 
>>> On 16 Apr 2020, at 22:04, Ralph DiMola via use-livecode 
>>> <use-livecode@lists.runrev.com> wrote:
>>> 
>>> You can ignore the "this version of Xcode (10.1) was not compatible with 
>>> the iOS 13 on my iPhone XS"
>>> 
>>> Make sure your using a development provisioning profile. Create a new one 
>>> and try using it. If I remember correctly I've also seen this when not all 
>>> Icons or Splash pages are included.
>>> 
>>> Ralph DiMola
>>> IT Director
>>> Evergreen Information Services
>>> rdim...@evergreeninfo.net
>>> 
>>> 
>>> -----Original Message-----
>>> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf 
>>> Of Graham Samuel via use-livecode
>>> Sent: Thursday, April 16, 2020 3:05 PM
>>> To: How to use LiveCode
>>> Cc: Graham Samuel
>>> Subject: Re: A short question about Xcode
>>> 
>>> Sadly, my test targets are just simulators. No real device is mentioned.
>>> 
>>> However, following Ralph’s advice (thanks), i reconnected with my phone 
>>> unlocked. Things looked promising, but then a message came up saying that 
>>> maybe this version of Xcode (10.1) was not compatible with the iOS 13 on my 
>>> iPhone XS, which is my main test device (it’s OK in the simulator). It then 
>>> tried to do the loading of the app into the phone and eventually said
>>> 
>>>> The entitlements specified in your application’s Code Signing Entitlements 
>>>> file are invalid, not permitted, or do not match those specified in your 
>>>> provisioning profile. (0xE8008016).
>>> 
>>> I suppose that may be the end of that. I need a new iMac - the one I’ve got 
>>> won’t run a later version of Xcode. Sadly they are rather expensive. I 
>>> can’t visit anyone else’s, even if I could find one, since i’m in lockdown.
>>> 
>>> Nothing, but nothing, is simple when trying to deploy to iOS.
>>> 
>>> [Sound of grinding teethe]
>>> 
>>> Graham
>>> 
>>>> On 16 Apr 2020, at 20:22, scott--- via use-livecode 
>>>> <use-livecode@lists.runrev.com> wrote:
>>>> 
>>>> I can’t recall whether this is specific to a particular LC license but 
>>>> when physically attaching a device to the computer, on my setup that 
>>>> mobile device appears under the menu Development —> Test Target (along 
>>>> with simulator options) and can simply be selected as the test device… 
>>>> which saves the added step of dragging into Xcode.
>>>> 
>>>> --
>>>> Scott Morrow
>>>> 
>>>> Elementary Software
>>>> (Now with 20% less chalk dust!)
>>>> web       https://elementarysoftware.com/
>>>> email     sc...@elementarysoftware.com
>>>> booth    1-800-615-0867
>>>> ------------------------------------------------------
>>>>> On Apr 16, 2020, at 10:11 AM, Graham Samuel via use-livecode 
>>>>> <use-livecode@lists.runrev.com> wrote:
>>>>> 
>>>>> I’m following the LC lesson 'How do I build an iOS application?’. I think 
>>>>> I’ve done everything they mention, and I have my Apple developer 
>>>>> credentials and three iOS devices registered. I have saved my iOS app as 
>>>>> a standalone. But when I get to this instruction about getting my app on 
>>>>> a real device:
>>>>> 
>>>>>> 1) Open Xcode
>>>>>> 
>>>>>> 2) In the 'Window' menu select "Devices"
>>>>>> 
>>>>>> 4) Select your connected iOS device
>>>>>> 
>>>>>> 5) Drag standalone app to "Installed Apps" section of device window
>>>>>> 
>>>>>> Your app should now be on your device
>>>>> 
>>>>> 
>>>>> There is nothing in the Devices section for me to select (plenty of stuff 
>>>>> in the Simulators, but so what?). Do I have to fiddle with keychain or 
>>>>> particular folders or what? I have no idea what to do next (not for the 
>>>>> first time!).
>>>>> 
>>>>> Graham
>> 
> 
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