Yup, I’ve only got one currently valid profile and I selected it in the Standalone Settings for my app. Looks like I will have to go over all that again - the problem being that I don’t know why, and XCode error reporting doesn’t really tell you anything useful.
Thanks - and in case I don’t get round to it - thanks to so many others on this list who are trying to help me. Graham > On 16 Apr 2020, at 23:57, scott--- via use-livecode > <use-livecode@lists.runrev.com> wrote: > > Hello Graham, > > When you created the development provisioning profile, I assume you added > your iPhone’s UUID to the list of allowed test devices. In the Standalone > Application Settings—> iOS—> Basic Settings (tab) did you select the correct > profile. (Simulator doesn’t care about profiles but your real devices need to > be specifically allowed.) If you just added one, be sure to restart LC so > that it sill see it. > — > Scott Morrow > >> On Apr 16, 2020, at 1:20 PM, Graham Samuel via use-livecode >> <use-livecode@lists.runrev.com> wrote: >> >> Ralph, I am using a development provisioning profile for iPhone. It was >> created this month and expires next year. I will try to go over the whole >> process again. I did as much as I could to include all the icons and splash >> pages needed for all the phones I was likely to encounter (that was about 5 >> different types). Do I have to include ones that nobody is going to use? >> >> Graham >> >>> On 16 Apr 2020, at 22:04, Ralph DiMola via use-livecode >>> <use-livecode@lists.runrev.com> wrote: >>> >>> You can ignore the "this version of Xcode (10.1) was not compatible with >>> the iOS 13 on my iPhone XS" >>> >>> Make sure your using a development provisioning profile. Create a new one >>> and try using it. If I remember correctly I've also seen this when not all >>> Icons or Splash pages are included. >>> >>> Ralph DiMola >>> IT Director >>> Evergreen Information Services >>> rdim...@evergreeninfo.net >>> >>> >>> -----Original Message----- >>> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf >>> Of Graham Samuel via use-livecode >>> Sent: Thursday, April 16, 2020 3:05 PM >>> To: How to use LiveCode >>> Cc: Graham Samuel >>> Subject: Re: A short question about Xcode >>> >>> Sadly, my test targets are just simulators. No real device is mentioned. >>> >>> However, following Ralph’s advice (thanks), i reconnected with my phone >>> unlocked. Things looked promising, but then a message came up saying that >>> maybe this version of Xcode (10.1) was not compatible with the iOS 13 on my >>> iPhone XS, which is my main test device (it’s OK in the simulator). It then >>> tried to do the loading of the app into the phone and eventually said >>> >>>> The entitlements specified in your application’s Code Signing Entitlements >>>> file are invalid, not permitted, or do not match those specified in your >>>> provisioning profile. (0xE8008016). >>> >>> I suppose that may be the end of that. I need a new iMac - the one I’ve got >>> won’t run a later version of Xcode. Sadly they are rather expensive. I >>> can’t visit anyone else’s, even if I could find one, since i’m in lockdown. >>> >>> Nothing, but nothing, is simple when trying to deploy to iOS. >>> >>> [Sound of grinding teethe] >>> >>> Graham >>> >>>> On 16 Apr 2020, at 20:22, scott--- via use-livecode >>>> <use-livecode@lists.runrev.com> wrote: >>>> >>>> I can’t recall whether this is specific to a particular LC license but >>>> when physically attaching a device to the computer, on my setup that >>>> mobile device appears under the menu Development —> Test Target (along >>>> with simulator options) and can simply be selected as the test device… >>>> which saves the added step of dragging into Xcode. >>>> >>>> -- >>>> Scott Morrow >>>> >>>> Elementary Software >>>> (Now with 20% less chalk dust!) >>>> web https://elementarysoftware.com/ >>>> email sc...@elementarysoftware.com >>>> booth 1-800-615-0867 >>>> ------------------------------------------------------ >>>>> On Apr 16, 2020, at 10:11 AM, Graham Samuel via use-livecode >>>>> <use-livecode@lists.runrev.com> wrote: >>>>> >>>>> I’m following the LC lesson 'How do I build an iOS application?’. I think >>>>> I’ve done everything they mention, and I have my Apple developer >>>>> credentials and three iOS devices registered. I have saved my iOS app as >>>>> a standalone. But when I get to this instruction about getting my app on >>>>> a real device: >>>>> >>>>>> 1) Open Xcode >>>>>> >>>>>> 2) In the 'Window' menu select "Devices" >>>>>> >>>>>> 4) Select your connected iOS device >>>>>> >>>>>> 5) Drag standalone app to "Installed Apps" section of device window >>>>>> >>>>>> Your app should now be on your device >>>>> >>>>> >>>>> There is nothing in the Devices section for me to select (plenty of stuff >>>>> in the Simulators, but so what?). Do I have to fiddle with keychain or >>>>> particular folders or what? I have no idea what to do next (not for the >>>>> first time!). >>>>> >>>>> Graham >> > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode