Rick Harrison wrote:

> Try writing a serious arcade game with LiveCode.
> Sorry but it just isn’t up to the task as it isn’t fast
> enough.

Agreed, but I don't know what the solution is. Maybe Mark Waddingham can chime in here with guidance.

> Remember Compile-It for Hypercard?  Perhaps
> we need something similar for LiveCode that
> would run at standalone creation time, or
> whenever we request it for that extra-speed.

If you've ever slugged through trying to actually build an external with Compile-It, I think you'll agree it's not the answer here.

Moreover, simply having access to any compiler won't do much for the engine's rendering algo. Deep revisions at the engine level would be needed for any significant boost to *rendering* performance.

> I know the system took a big hit with Unicode,
> so how about the option to turn it off for programs
> requiring super speed?

Unicode does impact many text operations, but has minimal impact on rendering. The switch to Skia as the rendering engine is likely more relevant, and occurred during a similar time period.

But since Skia is so widely used by so many apps, I'd like to believe there's a way LC can use to get results on par with other systems that use it.

--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 ____________________________________________________________________
 ambassa...@fourthworld.com                http://www.FourthWorld.com


_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to