you could use vmware to run other OS's

But you could also do a triple boot.

It's easier to create a multi boot on a Mac(hardware) than creating a multiboot with hackintosh on a (win)PC

because Windows and Linux run almost everywhere and apple provides drivers via Bootcamp

Running MacOs on pc is more difficult as not all videocards/other hardware is supported

for the first check out refind http://www.rodsbooks.com/refind/     and for hackintosh check out https://tonymacx86.com

If you only want a dualboot Mac and Windows then Bootcamp is sufficient


on my previous job i had a Macbook with Macos and win8.1 and win10

now at home i have a PC with Win10/MacOS Mojave Hackintosh/Ubuntu Mate


It taks patience to get it done

So i would go for the Mac

Op 5-3-2019 om 21:32 schreef Erik Beugelaar via use-livecode:
For multi-platform development I prefer a MacBook Pro (16GB+ and 500+ SSD) with 
Parallels Desktop installed for testing/developing on both Linux and Windows.

Just my 2 cents.

On 05/03/2019, 20:40, "use-livecode on behalf of David Bovill via use-livecode" 
<use-livecode-boun...@lists.runrev.com on behalf of use-livecode@lists.runrev.com> wrote:

     I'll be testing on latest OSX.
I'm considering buying a new laptop set up for development of this sort.
     Will probably get another OSX laptop - but may consider getting a Linux
     beast if the development environment works well? I wonder what the best
     set-up is for developing for Livecode - including fancy low level stuff?
On Tue, 5 Mar 2019 at 14:01, Brian Milby via use-livecode <
     use-livecode@lists.runrev.com> wrote:
> The target platform link provides more details. Trevor put some help up
     > for getting Windows versions to compile.  I’ve compiled Mac and Linux.
     > What OS/Version will you be using?
     >
     > Thanks,
     > Brian
     > On Mar 5, 2019, 7:35 AM -0500, David Bovill via use-livecode <
     > use-livecode@lists.runrev.com>, wrote:
     > > I'm reading up on compiling Livecode from source - will take the plunge
     > in
     > > the coming days - would like to read up on it. The docs here
     > > <https://github.com/livecode/livecode> are sparse... anyone written up
     > > their experience?
     > >
     > > On Sat, 2 Mar 2019 at 09:07, David Bovill <david.bov...@gmail.com>
     > wrote:
     > >
     > > > I’ve searched around but still nothing I can find regarding tree
     > shaking /
     > > > dead code elimination in C++.
     > > >
     > > > What I want to be able to do is not compile the whole engine, just 
the
     > > > code needed for the execution of the cgi. Is this possible? Is this 
on
     > the
     > > > road map?
     > > >
     > > > On Sun, 24 Feb 2019 at 18:38, David Bovill <david.bov...@gmail.com>
     > wrote:
     > > >
     > > > > I understand that Livecode uses the LLVM compiler infrastructure to
     > > > > create llvm bytecode that for instance emscripten can use to
     > transpile to
     > > > > javascript. I'm wandering if it is possible to do things like:
     > > > >
     > > > > - Export the server engine to llvm bytecode?
     > > > > - Take a some livecode script, do some tree shaking and get some 
nice
     > > > > compact bytecode export that uses only the bits needed by the
     > livecode
     > > > > script?
     > > > >
     > > > > Is any of this possible now, is it planned for or looks like it may
     > be
     > > > > possible in the nearish future / next couple of years?
     > > > >
     > > >
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